pub struct CallbackProtocol<'a> {
pub binding: &'a CallbackInterfaceBinding,
pub method_args: Vec<Vec<RetPass>>,
}Expand description
The callback-interface contract every backend renders.
A callback interface is the consumer’s side of the boundary: the consumer supplies an implementation, the producer calls it. The contract has four clauses:
- One static vtable per interface. The wrapper emits exactly one
process-wide vtable value for the interface whose entries are
trampolines from the C signature (
CallbackMethodBinding::abi_params) into the native implementation, plus a trailingfreeentry. - Context is a handle-table key. The wrapper stores the native
implementation in a table keyed by an integer or pointer it passes as
ctx, so the implementation stays alive as long as the producer holds the callback and garbage collectors never see a raw pointer. - Arguments are received like returns. Strings, bytes, and buffers arriving in a trampoline are borrowed for the call: the wrapper copies or decodes them before returning and frees nothing. Object arguments transfer one strong reference the wrapper adopts. Method returns are direct values written straight into the C return.
- Foreign failures trap. When the native implementation raises, the
trampoline calls
{prefix}_error_set(out_err, -4, message)and returns a default value; it must never let an exception unwind through the C frame. The producer then aborts its call withFOREIGN_ERROR_CODE.
Trampolines may be invoked from any producer thread; the wrapper is responsible for whatever thread affinity its runtime demands (a GIL acquisition, a JNI attach, a threadsafe-function hop).
Fields§
§binding: &'a CallbackInterfaceBindingThe lowered callback interface: vtable tag and methods.
method_args: Vec<Vec<RetPass>>How each method’s parameters are received inside a trampoline, in method order then parameter order.
Trait Implementations§
Source§impl<'a> Clone for CallbackProtocol<'a>
impl<'a> Clone for CallbackProtocol<'a>
Source§impl<'a> Debug for CallbackProtocol<'a>
impl<'a> Debug for CallbackProtocol<'a>
impl<'a> Eq for CallbackProtocol<'a>
Source§impl<'a> PartialEq for CallbackProtocol<'a>
impl<'a> PartialEq for CallbackProtocol<'a>
impl<'a> StructuralPartialEq for CallbackProtocol<'a>
Auto Trait Implementations§
impl<'a> Freeze for CallbackProtocol<'a>
impl<'a> RefUnwindSafe for CallbackProtocol<'a>
impl<'a> Send for CallbackProtocol<'a>
impl<'a> Sync for CallbackProtocol<'a>
impl<'a> Unpin for CallbackProtocol<'a>
impl<'a> UnsafeUnpin for CallbackProtocol<'a>
impl<'a> UnwindSafe for CallbackProtocol<'a>
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Change the foreground color to black
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Change the background color to black
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Change the foreground color to red
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Change the background color to red
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Change the foreground color to green
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Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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Sets the background color to an RGB value.