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EntityRegistry

Struct EntityRegistry 

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pub struct EntityRegistry { /* private fields */ }
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Entity registry: holds all shared entities loaded from people/ and organizations/ directories. Provides name-based lookup for cross-file resolution.

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impl EntityRegistry

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pub fn load(root: &Path) -> Result<Self, Vec<ParseError>>

Build a registry from a content root directory.

Scans {root}/people/**/*.md and {root}/organizations/**/*.md, parses each file, validates for duplicates and filename mismatches. Supports both flat and nested (country-based) directory layouts.

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pub fn from_entries( entries: Vec<RegistryEntry>, ) -> Result<Self, Vec<ParseError>>

Build a registry from pre-parsed entries.

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pub fn get_by_name(&self, name: &str) -> Option<&RegistryEntry>

Look up an entity by name. Returns None if not found.

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pub fn len(&self) -> usize

Number of entities in the registry.

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pub fn is_empty(&self) -> bool

Whether the registry is empty.

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pub fn names(&self) -> Vec<&str>

All entity names in the registry.

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pub fn entries(&self) -> &[RegistryEntry]

All registry entries.

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impl Debug for EntityRegistry

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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