[−][src]Enum weasel::team::EntityAddition
Describes the different scenarios in which an entity might be added to a team.
Variants
Spawn a new creature.
CreatureConversion(&'a Creature<R>)
Take a creature from another team.
Auto Trait Implementations
impl<'a, R> RefUnwindSafe for EntityAddition<'a, R> where
<<R as BattleRules>::AR as ActorRules<R>>::Ability: RefUnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: RefUnwindSafe,
<<<R as BattleRules>::AR as ActorRules<R>>::Ability as Id>::Id: RefUnwindSafe,
<<<R as BattleRules>::CR as CharacterRules<R>>::Statistic as Id>::Id: RefUnwindSafe,
<<<R as BattleRules>::CR as CharacterRules<R>>::Status as Id>::Id: RefUnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::Id: RefUnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: RefUnwindSafe,
<<R as BattleRules>::SR as SpaceRules<R>>::Position: RefUnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::Statistic: RefUnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::Status: RefUnwindSafe,
<<R as BattleRules>::AR as ActorRules<R>>::Ability: RefUnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: RefUnwindSafe,
<<<R as BattleRules>::AR as ActorRules<R>>::Ability as Id>::Id: RefUnwindSafe,
<<<R as BattleRules>::CR as CharacterRules<R>>::Statistic as Id>::Id: RefUnwindSafe,
<<<R as BattleRules>::CR as CharacterRules<R>>::Status as Id>::Id: RefUnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::Id: RefUnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: RefUnwindSafe,
<<R as BattleRules>::SR as SpaceRules<R>>::Position: RefUnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::Statistic: RefUnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::Status: RefUnwindSafe,
impl<'a, R> Send for EntityAddition<'a, R> where
<<R as BattleRules>::AR as ActorRules<R>>::Ability: Sync,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: Sync,
<<<R as BattleRules>::AR as ActorRules<R>>::Ability as Id>::Id: Sync,
<<<R as BattleRules>::CR as CharacterRules<R>>::Statistic as Id>::Id: Sync,
<<<R as BattleRules>::CR as CharacterRules<R>>::Status as Id>::Id: Sync,
<<R as BattleRules>::TR as TeamRules<R>>::Id: Sync,
<<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: Sync,
<<R as BattleRules>::SR as SpaceRules<R>>::Position: Sync,
<<R as BattleRules>::CR as CharacterRules<R>>::Statistic: Sync,
<<R as BattleRules>::CR as CharacterRules<R>>::Status: Sync,
<<R as BattleRules>::AR as ActorRules<R>>::Ability: Sync,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: Sync,
<<<R as BattleRules>::AR as ActorRules<R>>::Ability as Id>::Id: Sync,
<<<R as BattleRules>::CR as CharacterRules<R>>::Statistic as Id>::Id: Sync,
<<<R as BattleRules>::CR as CharacterRules<R>>::Status as Id>::Id: Sync,
<<R as BattleRules>::TR as TeamRules<R>>::Id: Sync,
<<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: Sync,
<<R as BattleRules>::SR as SpaceRules<R>>::Position: Sync,
<<R as BattleRules>::CR as CharacterRules<R>>::Statistic: Sync,
<<R as BattleRules>::CR as CharacterRules<R>>::Status: Sync,
impl<'a, R> Sync for EntityAddition<'a, R> where
<<R as BattleRules>::AR as ActorRules<R>>::Ability: Sync,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: Sync,
<<<R as BattleRules>::AR as ActorRules<R>>::Ability as Id>::Id: Sync,
<<<R as BattleRules>::CR as CharacterRules<R>>::Statistic as Id>::Id: Sync,
<<<R as BattleRules>::CR as CharacterRules<R>>::Status as Id>::Id: Sync,
<<R as BattleRules>::TR as TeamRules<R>>::Id: Sync,
<<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: Sync,
<<R as BattleRules>::SR as SpaceRules<R>>::Position: Sync,
<<R as BattleRules>::CR as CharacterRules<R>>::Statistic: Sync,
<<R as BattleRules>::CR as CharacterRules<R>>::Status: Sync,
<<R as BattleRules>::AR as ActorRules<R>>::Ability: Sync,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: Sync,
<<<R as BattleRules>::AR as ActorRules<R>>::Ability as Id>::Id: Sync,
<<<R as BattleRules>::CR as CharacterRules<R>>::Statistic as Id>::Id: Sync,
<<<R as BattleRules>::CR as CharacterRules<R>>::Status as Id>::Id: Sync,
<<R as BattleRules>::TR as TeamRules<R>>::Id: Sync,
<<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: Sync,
<<R as BattleRules>::SR as SpaceRules<R>>::Position: Sync,
<<R as BattleRules>::CR as CharacterRules<R>>::Statistic: Sync,
<<R as BattleRules>::CR as CharacterRules<R>>::Status: Sync,
impl<'a, R> Unpin for EntityAddition<'a, R>
impl<'a, R> UnwindSafe for EntityAddition<'a, R> where
<<R as BattleRules>::AR as ActorRules<R>>::Ability: RefUnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: RefUnwindSafe,
<<<R as BattleRules>::AR as ActorRules<R>>::Ability as Id>::Id: RefUnwindSafe,
<<<R as BattleRules>::CR as CharacterRules<R>>::Statistic as Id>::Id: RefUnwindSafe,
<<<R as BattleRules>::CR as CharacterRules<R>>::Status as Id>::Id: RefUnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::Id: RefUnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: RefUnwindSafe,
<<R as BattleRules>::SR as SpaceRules<R>>::Position: RefUnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::Statistic: RefUnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::Status: RefUnwindSafe,
<<R as BattleRules>::AR as ActorRules<R>>::Ability: RefUnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: RefUnwindSafe,
<<<R as BattleRules>::AR as ActorRules<R>>::Ability as Id>::Id: RefUnwindSafe,
<<<R as BattleRules>::CR as CharacterRules<R>>::Statistic as Id>::Id: RefUnwindSafe,
<<<R as BattleRules>::CR as CharacterRules<R>>::Status as Id>::Id: RefUnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::Id: RefUnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: RefUnwindSafe,
<<R as BattleRules>::SR as SpaceRules<R>>::Position: RefUnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::Statistic: RefUnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::Status: RefUnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,