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RegenerateAbilities

Struct RegenerateAbilities 

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pub struct RegenerateAbilities<R: BattleRules> { /* private fields */ }
Expand description

An event to regenerate the abilities of an actor.

A new set of abilities is created from a seed.\

  • Abilities already known by the actor won’t be modified.
  • Abilities that the actor didn’t have before will be added.
  • Current actor’s abilities that are not present in the new set will be removed from the actor.

§Examples

use weasel::{
    battle_rules, rules::empty::*, Battle, BattleController, BattleRules, CreateCreature,
    CreateTeam, EntityId, EventKind, EventTrigger, RegenerateAbilities, Server,
};

battle_rules! {}

let battle = Battle::builder(CustomRules::new()).build();
let mut server = Server::builder(battle).build();

let team_id = 1;
CreateTeam::trigger(&mut server, team_id).fire().unwrap();
let creature_id = 1;
let position = ();
CreateCreature::trigger(&mut server, creature_id, team_id, position)
    .fire()
    .unwrap();

RegenerateAbilities::trigger(&mut server, EntityId::Creature(creature_id))
    .fire()
    .unwrap();
assert_eq!(
    server.battle().history().events().iter().last().unwrap().kind(),
    EventKind::RegenerateAbilities
);

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impl<R: BattleRules> RegenerateAbilities<R>

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pub fn trigger<P: EventProcessor<R>>( processor: &mut P, id: EntityId<R>, ) -> RegenerateAbilitiesTrigger<'_, R, P>

Returns a trigger for this event.

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pub fn id(&self) -> &EntityId<R>

Returns the actor’s entity id.

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pub fn seed(&self) -> &Option<AbilitiesSeed<R>>

Returns the seed to regenerate the actor’s abilities.

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impl<R: BattleRules> Clone for RegenerateAbilities<R>

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<R: BattleRules> Debug for RegenerateAbilities<R>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de, R: BattleRules> Deserialize<'de> for RegenerateAbilities<R>

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<R: BattleRules + 'static> Event<R> for RegenerateAbilities<R>

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fn verify(&self, battle: &Battle<R>) -> WeaselResult<(), R>

Verifies if this event can be applied to the world.
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fn apply(&self, battle: &mut Battle<R>, _: &mut Option<EventQueue<R>>)

Applies this event to the world. This method is called only if verify succeeded. Read more
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fn kind(&self) -> EventKind

Returns the kind of this event.
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fn box_clone(&self) -> Box<dyn Event<R> + Send>

Clones this event as a trait object.
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fn as_any(&self) -> &dyn Any

Returns an Any reference this event.
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fn rights<'a>(&'a self, _battle: &'a Battle<R>) -> EventRights<'a, R>

Returns the access rights required by this event. Read more
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impl<R: BattleRules> Serialize for RegenerateAbilities<R>

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl<R> Freeze for RegenerateAbilities<R>

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impl<R> RefUnwindSafe for RegenerateAbilities<R>

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impl<R> Send for RegenerateAbilities<R>

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impl<R> Sync for RegenerateAbilities<R>

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impl<R> Unpin for RegenerateAbilities<R>

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impl<R> UnsafeUnpin for RegenerateAbilities<R>

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impl<R> UnwindSafe for RegenerateAbilities<R>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,