pub struct Animation {
pub _file_id: String,
pub _thumb: Option<PhotoSize>,
pub _file_name: Option<String>,
pub _mime_type: Option<String>,
pub _file_size: Option<i32>,
}Expand description
You can provide an animation for your game so that it looks stylish in chats (check out Lumberjack for an example). This object represents an animation file to be displayed in the message containing a game.
Fields§
§_file_id: StringUnique file identifier
_thumb: Option<PhotoSize>Optional. Animation thumbnail as defined by sender
_file_name: Option<String>Optional. Original animation filename as defined by sender
_mime_type: Option<String>Optional. MIME type of the file as defined by sender
_file_size: Option<i32>Optional. File size
Auto Trait Implementations§
impl Freeze for Animation
impl RefUnwindSafe for Animation
impl Send for Animation
impl Sync for Animation
impl Unpin for Animation
impl UnsafeUnpin for Animation
impl UnwindSafe for Animation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more