Struct ObjectId

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pub struct ObjectId(pub NonZero<u32>);
Expand description

A Wayland object ID.

Uniquely identifies an object at each point of time. Note that an ID may have a limited lifetime. Also an ID which once pointed to a certain object, may point to a different object in the future, due to ID reuse.

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§0: NonZero<u32>

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impl ObjectId

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pub const DISPLAY: ObjectId

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pub const MAX_CLIENT: ObjectId

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pub const MIN_SERVER: ObjectId

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pub fn as_u32(self) -> u32

Returns the numeric representation of the ID

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pub fn created_by_server(self) -> bool

Whether the object with this ID was created by the server

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pub fn created_by_client(self) -> bool

Whether the object with this ID was created by the client

Trait Implementations§

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impl Borrow<ObjectId> for Object

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Borrow<ObjectId> for WlBuffer

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Borrow<ObjectId> for WlCallback

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Borrow<ObjectId> for WlCompositor

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Borrow<ObjectId> for WlDataDevice

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Borrow<ObjectId> for WlDataDeviceManager

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Borrow<ObjectId> for WlDataOffer

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Borrow<ObjectId> for WlDataSource

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Borrow<ObjectId> for WlKeyboard

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Borrow<ObjectId> for WlOutput

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Borrow<ObjectId> for WlPointer

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Borrow<ObjectId> for WlRegion

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Borrow<ObjectId> for WlRegistry

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Borrow<ObjectId> for WlSeat

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Borrow<ObjectId> for WlShell

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Borrow<ObjectId> for WlShellSurface

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Borrow<ObjectId> for WlShm

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Borrow<ObjectId> for WlShmPool

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Borrow<ObjectId> for WlSubcompositor

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Borrow<ObjectId> for WlSubsurface

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Borrow<ObjectId> for WlSurface

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Borrow<ObjectId> for WlTouch

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fn borrow(&self) -> &ObjectId

Immutably borrows from an owned value. Read more
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impl Clone for ObjectId

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fn clone(&self) -> ObjectId

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ObjectId

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Hash for ObjectId

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for ObjectId

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fn cmp(&self, other: &ObjectId) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq<Object> for ObjectId

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fn eq(&self, other: &Object) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ObjectId> for Object

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ObjectId> for WlBuffer

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ObjectId> for WlCallback

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ObjectId> for WlCompositor

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ObjectId> for WlDataDevice

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ObjectId> for WlDataDeviceManager

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ObjectId> for WlDataOffer

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ObjectId> for WlDataSource

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ObjectId> for WlKeyboard

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ObjectId> for WlOutput

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ObjectId> for WlPointer

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ObjectId> for WlRegion

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ObjectId> for WlRegistry

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ObjectId> for WlSeat

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ObjectId> for WlShell

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ObjectId> for WlShellSurface

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ObjectId> for WlShm

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ObjectId> for WlShmPool

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ObjectId> for WlSubcompositor

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ObjectId> for WlSubsurface

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ObjectId> for WlSurface

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ObjectId> for WlTouch

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<WlBuffer> for ObjectId

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fn eq(&self, other: &WlBuffer) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<WlCallback> for ObjectId

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fn eq(&self, other: &WlCallback) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<WlCompositor> for ObjectId

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fn eq(&self, other: &WlCompositor) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<WlDataDevice> for ObjectId

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fn eq(&self, other: &WlDataDevice) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<WlDataDeviceManager> for ObjectId

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fn eq(&self, other: &WlDataDeviceManager) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<WlDataOffer> for ObjectId

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fn eq(&self, other: &WlDataOffer) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<WlDataSource> for ObjectId

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fn eq(&self, other: &WlDataSource) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<WlKeyboard> for ObjectId

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fn eq(&self, other: &WlKeyboard) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<WlOutput> for ObjectId

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fn eq(&self, other: &WlOutput) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<WlPointer> for ObjectId

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fn eq(&self, other: &WlPointer) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<WlRegion> for ObjectId

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fn eq(&self, other: &WlRegion) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<WlRegistry> for ObjectId

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fn eq(&self, other: &WlRegistry) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<WlSeat> for ObjectId

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fn eq(&self, other: &WlSeat) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<WlShell> for ObjectId

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fn eq(&self, other: &WlShell) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<WlShellSurface> for ObjectId

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fn eq(&self, other: &WlShellSurface) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<WlShm> for ObjectId

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fn eq(&self, other: &WlShm) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<WlShmPool> for ObjectId

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fn eq(&self, other: &WlShmPool) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<WlSubcompositor> for ObjectId

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fn eq(&self, other: &WlSubcompositor) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<WlSubsurface> for ObjectId

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fn eq(&self, other: &WlSubsurface) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<WlSurface> for ObjectId

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fn eq(&self, other: &WlSurface) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<WlTouch> for ObjectId

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fn eq(&self, other: &WlTouch) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq for ObjectId

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fn eq(&self, other: &ObjectId) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for ObjectId

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fn partial_cmp(&self, other: &ObjectId) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Copy for ObjectId

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impl Eq for ObjectId

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impl StructuralPartialEq for ObjectId

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.