Struct wayland_server::protocol::wl_buffer::WlBuffer
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[src]
pub struct WlBuffer { /* fields omitted */ }Methods
impl WlBuffer[src]
fn release(&self) -> EventResult<()>
compositor releases buffer
Sent when this wl_buffer is no longer used by the compositor. The client is now free to reuse or destroy this buffer and its backing storage.
If a client receives a release event before the frame callback requested in the same wl_surface.commit that attaches this wl_buffer to a surface, then the client is immediately free to reuse the buffer and its backing storage, and does not need a second buffer for the next surface content update. Typically this is possible, when the compositor maintains a copy of the wl_surface contents, e.g. as a GL texture. This is an important optimization for GL(ES) compositors with wl_shm clients.
Trait Implementations
impl Send for WlBuffer[src]
impl Sync for WlBuffer[src]
impl Resource for WlBuffer[src]
fn ptr(&self) -> *mut wl_resource
Pointer to the underlying wayland proxy object
unsafe fn from_ptr_new(ptr: *mut wl_resource) -> WlBuffer
Create an instance from a wayland pointer Read more
unsafe fn from_ptr_initialized(ptr: *mut wl_resource) -> WlBuffer
Create an instance from a wayland pointer Read more
fn interface_ptr() -> *const wl_interface
Pointer to the interface representation
fn interface_name() -> &'static str
Internal wayland name of this interface
fn supported_version() -> u32
Max version of this interface supported
fn version(&self) -> i32
Current version of the interface this resource is instanciated with
fn is_alive(&self) -> bool
Check if the resource behind this handle is actually still alive
fn equals(&self, other: &WlBuffer) -> bool
Check of two handles are actually the same wayland object Read more
fn set_user_data(&self, ptr: *mut ())
Set a pointer associated as user data on this resource Read more
fn get_user_data(&self) -> *mut ()
Get the pointer associated as user data on this resource Read more
fn post_error(&self, error_code: u32, msg: String)
Posts a protocol error to this resource Read more