[−][src]Struct wayland_server::Resource
An handle to a wayland resource
This represents a wayland object instantiated in a client session. Several handles to the same object can exist at a given time, and cloning them won't create a new protocol object, only clone the handle. The lifetime of the protocol object is not tied to the lifetime of these handles, but rather to sending or receiving destroying messages.
These handles are notably used to send events to the associated client,
via the send method, although you're encouraged to use methods on the
corresponding Rust objects instead. To convert a Resource<I> into the
I Rust object, use the .into() method.
Methods
impl<I: Interface> Resource<I>[src]
pub fn send(&self, msg: I::Event)[src]
Send an event through this object
The event will be send to the client associated to this object.
pub fn is_alive(&self) -> bool[src]
Check if the object associated with this resource is still alive
Will return false if either:
- The object has been destroyed
- The object is not managed by this library (see the
from_c_ptrmethod)
pub fn version(&self) -> u32[src]
Retrieve the interface version of this wayland object instance
Returns 0 on dead objects
pub fn equals(&self, other: &Resource<I>) -> bool[src]
Check if the other resource refers to the same underlying wayland object
pub fn same_client_as<II: Interface>(&self, other: &Resource<II>) -> bool[src]
Check if this resource and the other belong to the same client
Always return false if either of them is dead
pub fn post_error(&self, error_code: u32, msg: String)[src]
Posts a protocol error to this resource
The error code can be obtained from the various Error enums of the protocols.
An error is fatal to the client that caused it.
pub fn user_data<UD: 'static>(&self) -> Option<&UD>[src]
Access the arbitrary payload associated to this object
You need to specify the expected type of this payload, and this
function will return None if either the types don't match or
you are attempting to access a non Send + Sync user data from the
wrong thread.
This value is associated to the Resource when you implement it, and you
cannot access it mutably afterwards. If you need interior mutability,
you are responsible for using a Mutex or similar type to achieve it.
pub fn client(&self) -> Option<Client>[src]
Retrieve an handle to the client associated with this resource
Returns None if the resource is no longer alive.
pub fn id(&self) -> u32[src]
Retrieve the object id of this wayland object
Trait Implementations
impl<I: Interface> Eq for Resource<I>[src]
impl<I: Interface> Clone for Resource<I>[src]
fn clone(&self) -> Resource<I>[src]
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl<I: Interface> PartialEq<Resource<I>> for Resource<I>[src]
fn eq(&self, other: &Resource<I>) -> bool[src]
#[must_use]
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
This method tests for !=.
impl AsRef<Resource<WlCallback>> for WlCallback[src]
impl AsRef<Resource<WlCompositor>> for WlCompositor[src]
impl AsRef<Resource<WlShmPool>> for WlShmPool[src]
impl AsRef<Resource<WlShm>> for WlShm[src]
impl AsRef<Resource<WlBuffer>> for WlBuffer[src]
impl AsRef<Resource<WlDataOffer>> for WlDataOffer[src]
impl AsRef<Resource<WlDataSource>> for WlDataSource[src]
impl AsRef<Resource<WlDataDevice>> for WlDataDevice[src]
impl AsRef<Resource<WlDataDeviceManager>> for WlDataDeviceManager[src]
impl AsRef<Resource<WlShell>> for WlShell[src]
impl AsRef<Resource<WlShellSurface>> for WlShellSurface[src]
impl AsRef<Resource<WlSurface>> for WlSurface[src]
impl AsRef<Resource<WlSeat>> for WlSeat[src]
impl AsRef<Resource<WlPointer>> for WlPointer[src]
impl AsRef<Resource<WlKeyboard>> for WlKeyboard[src]
impl AsRef<Resource<WlTouch>> for WlTouch[src]
impl AsRef<Resource<WlOutput>> for WlOutput[src]
impl AsRef<Resource<WlRegion>> for WlRegion[src]
impl AsRef<Resource<WlSubcompositor>> for WlSubcompositor[src]
impl AsRef<Resource<WlSubsurface>> for WlSubsurface[src]
impl AsRef<Resource<AnonymousObject>> for AnonymousObject[src]
impl From<Resource<WlCallback>> for WlCallback[src]
impl From<WlCallback> for Resource<WlCallback>[src]
fn from(value: WlCallback) -> Self[src]
impl From<Resource<WlCompositor>> for WlCompositor[src]
impl From<WlCompositor> for Resource<WlCompositor>[src]
fn from(value: WlCompositor) -> Self[src]
impl From<Resource<WlShmPool>> for WlShmPool[src]
impl From<WlShmPool> for Resource<WlShmPool>[src]
impl From<Resource<WlShm>> for WlShm[src]
impl From<WlShm> for Resource<WlShm>[src]
impl From<Resource<WlBuffer>> for WlBuffer[src]
impl From<WlBuffer> for Resource<WlBuffer>[src]
impl From<Resource<WlDataOffer>> for WlDataOffer[src]
impl From<WlDataOffer> for Resource<WlDataOffer>[src]
fn from(value: WlDataOffer) -> Self[src]
impl From<Resource<WlDataSource>> for WlDataSource[src]
impl From<WlDataSource> for Resource<WlDataSource>[src]
fn from(value: WlDataSource) -> Self[src]
impl From<Resource<WlDataDevice>> for WlDataDevice[src]
impl From<WlDataDevice> for Resource<WlDataDevice>[src]
fn from(value: WlDataDevice) -> Self[src]
impl From<Resource<WlDataDeviceManager>> for WlDataDeviceManager[src]
impl From<WlDataDeviceManager> for Resource<WlDataDeviceManager>[src]
fn from(value: WlDataDeviceManager) -> Self[src]
impl From<Resource<WlShell>> for WlShell[src]
impl From<WlShell> for Resource<WlShell>[src]
impl From<Resource<WlShellSurface>> for WlShellSurface[src]
impl From<WlShellSurface> for Resource<WlShellSurface>[src]
fn from(value: WlShellSurface) -> Self[src]
impl From<Resource<WlSurface>> for WlSurface[src]
impl From<WlSurface> for Resource<WlSurface>[src]
impl From<Resource<WlSeat>> for WlSeat[src]
impl From<WlSeat> for Resource<WlSeat>[src]
impl From<Resource<WlPointer>> for WlPointer[src]
impl From<WlPointer> for Resource<WlPointer>[src]
impl From<Resource<WlKeyboard>> for WlKeyboard[src]
impl From<WlKeyboard> for Resource<WlKeyboard>[src]
fn from(value: WlKeyboard) -> Self[src]
impl From<Resource<WlTouch>> for WlTouch[src]
impl From<WlTouch> for Resource<WlTouch>[src]
impl From<Resource<WlOutput>> for WlOutput[src]
impl From<WlOutput> for Resource<WlOutput>[src]
impl From<Resource<WlRegion>> for WlRegion[src]
impl From<WlRegion> for Resource<WlRegion>[src]
impl From<Resource<WlSubcompositor>> for WlSubcompositor[src]
impl From<WlSubcompositor> for Resource<WlSubcompositor>[src]
fn from(value: WlSubcompositor) -> Self[src]
impl From<Resource<WlSubsurface>> for WlSubsurface[src]
impl From<WlSubsurface> for Resource<WlSubsurface>[src]
fn from(value: WlSubsurface) -> Self[src]
impl From<Resource<AnonymousObject>> for AnonymousObject[src]
impl From<AnonymousObject> for Resource<AnonymousObject>[src]
fn from(value: AnonymousObject) -> Self[src]
Auto Trait Implementations
Blanket Implementations
impl<T, U> Into for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
impl<T> From for T[src]
impl<T, U> TryFrom for T where
U: Into<T>, [src]
U: Into<T>,
type Error = !
try_from)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T> Borrow for T where
T: ?Sized, [src]
T: ?Sized,
impl<T, U> TryInto for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> Downcast for T where
T: Any, [src]
T: Any,