Struct wayland_server::protocol::wl_data_device_manager::DndAction [−]
pub struct DndAction { /* fields omitted */ }drag and drop actions
This is a bitmask of the available/preferred actions in a drag-and-drop operation.
In the compositor, the selected action is a result of matching the actions offered by the source and destination sides. "action" events with a "none" action will be sent to both source and destination if there is no match. All further checks will effectively happen on (source actions ∩ destination actions).
In addition, compositors may also pick different actions in reaction to key modifiers being pressed. One common design that is used in major toolkits (and the behavior recommended for compositors) is:
- If no modifiers are pressed, the first match (in bit order) will be used.
- Pressing Shift selects "move", if enabled in the mask.
- Pressing Control selects "copy", if enabled in the mask.
Behavior beyond that is considered implementation-dependent. Compositors may for example bind other modifiers (like Alt/Meta) or drags initiated with other buttons than BTN_LEFT to specific actions (e.g. "ask").
Methods
impl DndAction
impl DndActionpub const None: DndAction
None: DndAction = DndAction{bits: 0,}
no action
pub const Copy: DndAction
Copy: DndAction = DndAction{bits: 1,}
copy action
pub const Move: DndAction
Move: DndAction = DndAction{bits: 2,}
move action
pub const Ask: DndAction
Ask: DndAction = DndAction{bits: 4,}
ask action
pub fn empty() -> DndAction
pub fn empty() -> DndActionReturns an empty set of flags.
pub fn all() -> DndAction
pub fn all() -> DndActionReturns the set containing all flags.
pub fn bits(&self) -> u32
pub fn bits(&self) -> u32Returns the raw value of the flags currently stored.
pub fn from_bits(bits: u32) -> Option<DndAction>
pub fn from_bits(bits: u32) -> Option<DndAction>Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.
pub fn from_bits_truncate(bits: u32) -> DndAction
pub fn from_bits_truncate(bits: u32) -> DndActionConvert from underlying bit representation, dropping any bits that do not correspond to flags.
pub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> boolReturns true if no flags are currently stored.
pub fn is_all(&self) -> bool
pub fn is_all(&self) -> boolReturns true if all flags are currently set.
pub fn intersects(&self, other: DndAction) -> bool
pub fn intersects(&self, other: DndAction) -> boolReturns true if there are flags common to both self and other.
pub fn contains(&self, other: DndAction) -> bool
pub fn contains(&self, other: DndAction) -> boolReturns true all of the flags in other are contained within self.
pub fn insert(&mut self, other: DndAction)
pub fn insert(&mut self, other: DndAction)Inserts the specified flags in-place.
pub fn remove(&mut self, other: DndAction)
pub fn remove(&mut self, other: DndAction)Removes the specified flags in-place.
pub fn toggle(&mut self, other: DndAction)
pub fn toggle(&mut self, other: DndAction)Toggles the specified flags in-place.
pub fn set(&mut self, other: DndAction, value: bool)
pub fn set(&mut self, other: DndAction, value: bool)Inserts or removes the specified flags depending on the passed value.
impl DndAction[src]
impl DndActionTrait Implementations
impl Copy for DndAction
impl Copy for DndActionimpl PartialEq for DndAction
impl PartialEq for DndActionfn eq(&self, other: &DndAction) -> bool
fn eq(&self, other: &DndAction) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &DndAction) -> bool
fn ne(&self, other: &DndAction) -> boolThis method tests for !=.
impl Eq for DndAction
impl Eq for DndActionimpl Clone for DndAction
impl Clone for DndActionfn clone(&self) -> DndAction
fn clone(&self) -> DndActionReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)Performs copy-assignment from source. Read more
impl PartialOrd for DndAction
impl PartialOrd for DndActionfn partial_cmp(&self, other: &DndAction) -> Option<Ordering>
fn partial_cmp(&self, other: &DndAction) -> Option<Ordering>This method returns an ordering between self and other values if one exists. Read more
fn lt(&self, other: &DndAction) -> bool
fn lt(&self, other: &DndAction) -> boolThis method tests less than (for self and other) and is used by the < operator. Read more
fn le(&self, other: &DndAction) -> bool
fn le(&self, other: &DndAction) -> boolThis method tests less than or equal to (for self and other) and is used by the <= operator. Read more
fn gt(&self, other: &DndAction) -> bool
fn gt(&self, other: &DndAction) -> boolThis method tests greater than (for self and other) and is used by the > operator. Read more
fn ge(&self, other: &DndAction) -> bool
fn ge(&self, other: &DndAction) -> boolThis method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
impl Ord for DndAction
impl Ord for DndActionfn cmp(&self, other: &DndAction) -> Ordering
fn cmp(&self, other: &DndAction) -> OrderingThis method returns an Ordering between self and other. Read more
fn max(self, other: Self) -> Self1.21.0[src]
fn max(self, other: Self) -> SelfCompares and returns the maximum of two values. Read more
fn min(self, other: Self) -> Self1.21.0[src]
fn min(self, other: Self) -> SelfCompares and returns the minimum of two values. Read more
impl Hash for DndAction
impl Hash for DndActionfn hash<__H: Hasher>(&self, state: &mut __H)
fn hash<__H: Hasher>(&self, state: &mut __H)Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, Feeds a slice of this type into the given [Hasher]. Read more
impl Debug for DndAction
impl Debug for DndActionimpl Binary for DndAction
impl Binary for DndActionimpl Octal for DndAction
impl Octal for DndActionimpl LowerHex for DndAction
impl LowerHex for DndActionimpl UpperHex for DndAction
impl UpperHex for DndActionimpl BitOr for DndAction
impl BitOr for DndActiontype Output = DndAction
The resulting type after applying the | operator.
fn bitor(self, other: DndAction) -> DndAction
fn bitor(self, other: DndAction) -> DndActionReturns the union of the two sets of flags.
impl BitOrAssign for DndAction
impl BitOrAssign for DndActionfn bitor_assign(&mut self, other: DndAction)
fn bitor_assign(&mut self, other: DndAction)Adds the set of flags.
impl BitXor for DndAction
impl BitXor for DndActiontype Output = DndAction
The resulting type after applying the ^ operator.
fn bitxor(self, other: DndAction) -> DndAction
fn bitxor(self, other: DndAction) -> DndActionReturns the left flags, but with all the right flags toggled.
impl BitXorAssign for DndAction
impl BitXorAssign for DndActionfn bitxor_assign(&mut self, other: DndAction)
fn bitxor_assign(&mut self, other: DndAction)Toggles the set of flags.
impl BitAnd for DndAction
impl BitAnd for DndActiontype Output = DndAction
The resulting type after applying the & operator.
fn bitand(self, other: DndAction) -> DndAction
fn bitand(self, other: DndAction) -> DndActionReturns the intersection between the two sets of flags.
impl BitAndAssign for DndAction
impl BitAndAssign for DndActionfn bitand_assign(&mut self, other: DndAction)
fn bitand_assign(&mut self, other: DndAction)Disables all flags disabled in the set.
impl Sub for DndAction
impl Sub for DndActiontype Output = DndAction
The resulting type after applying the - operator.
fn sub(self, other: DndAction) -> DndAction
fn sub(self, other: DndAction) -> DndActionReturns the set difference of the two sets of flags.
impl SubAssign for DndAction
impl SubAssign for DndActionfn sub_assign(&mut self, other: DndAction)
fn sub_assign(&mut self, other: DndAction)Disables all flags enabled in the set.
impl Not for DndAction
impl Not for DndActiontype Output = DndAction
The resulting type after applying the ! operator.
fn not(self) -> DndAction
fn not(self) -> DndActionReturns the complement of this set of flags.
impl Extend<DndAction> for DndAction
impl Extend<DndAction> for DndActionfn extend<T: IntoIterator<Item = DndAction>>(&mut self, iterator: T)
fn extend<T: IntoIterator<Item = DndAction>>(&mut self, iterator: T)Extends a collection with the contents of an iterator. Read more
impl FromIterator<DndAction> for DndAction
impl FromIterator<DndAction> for DndActionfn from_iter<T: IntoIterator<Item = DndAction>>(iterator: T) -> DndAction
fn from_iter<T: IntoIterator<Item = DndAction>>(iterator: T) -> DndActionCreates a value from an iterator. Read more