Struct wayland_backend::rs::server::Handle [−][src]
pub struct Handle<D> { /* fields omitted */ }Expand description
Main handle of a backend to the Wayland protocol
This type hosts most of the protocol-related functionality of the backend, and is the
main entry point for manipulating Wayland objects. It can be retrieved both from
the backend via Backend::handle(), and is given to you as argument
in most event callbacks.
Implementations
Returns information about some object.
Returns the id of the client which owns the object.
Returns the data associated with a client.
Retrive the Credentials of a client
Returns an iterator over all clients connected to the server.
Returns an iterator over all objects owned by a client.
Retrieve the ObjectId for a wayland object given its protocol numerical ID
pub fn create_object(
&mut self,
client_id: ClientId,
interface: &'static Interface,
version: u32,
data: Arc<dyn ObjectData<D>>
) -> Result<ObjectId, InvalidId>
pub fn create_object(
&mut self,
client_id: ClientId,
interface: &'static Interface,
version: u32,
data: Arc<dyn ObjectData<D>>
) -> Result<ObjectId, InvalidId>
Create a new object for given client
To ensure state coherence of the protocol, the created object should be immediately sent as a “New ID” argument in an event to the client.
Send an event to the client
Returns an error if the sender ID of the provided message is no longer valid.
Panic:
Checks against the protocol specification are done, and this method will panic if they do not pass:
- the message opcode must be valid for the sender interface
- the argument list must match the prototype for the message associated with this opcode
Returns the data associated with an object.
pub fn set_object_data(
&mut self,
id: ObjectId,
data: Arc<dyn ObjectData<D>>
) -> Result<(), InvalidId>
pub fn set_object_data(
&mut self,
id: ObjectId,
data: Arc<dyn ObjectData<D>>
) -> Result<(), InvalidId>
Sets the data associated with some object.
Posts an error on an object. This will also disconnect the client which created the object.
Kills the connection to a client.
The disconnection reason determines the error message that is sent to the client (if any).
pub fn create_global(
&mut self,
interface: &'static Interface,
version: u32,
handler: Arc<dyn GlobalHandler<D>>
) -> GlobalId
pub fn create_global(
&mut self,
interface: &'static Interface,
version: u32,
handler: Arc<dyn GlobalHandler<D>>
) -> GlobalId
Creates a global of the specified interface and version and then advertises it to clients.
The clients which the global is advertised to is determined by the implementation of the GlobalHandler.
Disables a global object that is currently active.
The global removal will be signaled to all currently connected clients. New clients will not know of the global, but the associated state and callbacks will not be freed. As such, clients that still try to bind the global afterwards (because they have not yet realized it was removed) will succeed.
Removes a global object and free its ressources.
The global object will no longer be considered valid by the server, clients trying to bind it will be killed, and the global ID is freed for re-use.
It is advised to first disable a global and wait some amount of time before removing it, to ensure all clients
are correctly aware of its removal. Note that clients will generally not expect globals that represent a capability
of the server to be removed, as opposed to globals representing peripherals (like wl_output or wl_seat).
Returns information about a global.
pub fn get_global_handler(
&self,
id: GlobalId
) -> Result<Arc<dyn GlobalHandler<D>>, InvalidId>
pub fn get_global_handler(
&self,
id: GlobalId
) -> Result<Arc<dyn GlobalHandler<D>>, InvalidId>
Returns the handler which manages the visibility and notifies when a client has bound the global.
Trait Implementations
Auto Trait Implementations
impl<D> !RefUnwindSafe for Handle<D>
impl<D> !UnwindSafe for Handle<D>
Blanket Implementations
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more
Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more
Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s. Read more
Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s. Read more
