pub struct NodeStateCollection<TNodeState: Eq + Hash + Clone + Debug + Ord> {
pub id: String,
pub node_state_id: TNodeState,
pub node_state_ids: Vec<TNodeState>,
}Expand description
This struct represents a relationship between the state of one “original” node to another “neighbor” node, permitting only those node states for the connected neighbor if the original node is in the specific state. This defines the constraints between nodes.
Fields§
§id: String§node_state_id: TNodeState§node_state_ids: Vec<TNodeState>Implementations§
Trait Implementations§
Source§impl<TNodeState: Clone + Eq + Hash + Clone + Debug + Ord> Clone for NodeStateCollection<TNodeState>
impl<TNodeState: Clone + Eq + Hash + Clone + Debug + Ord> Clone for NodeStateCollection<TNodeState>
Source§fn clone(&self) -> NodeStateCollection<TNodeState>
fn clone(&self) -> NodeStateCollection<TNodeState>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
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source. Read moreSource§impl<TNodeState: Debug + Eq + Hash + Clone + Debug + Ord> Debug for NodeStateCollection<TNodeState>
impl<TNodeState: Debug + Eq + Hash + Clone + Debug + Ord> Debug for NodeStateCollection<TNodeState>
Source§impl<'de, TNodeState> Deserialize<'de> for NodeStateCollection<TNodeState>
impl<'de, TNodeState> Deserialize<'de> for NodeStateCollection<TNodeState>
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
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Auto Trait Implementations§
impl<TNodeState> Freeze for NodeStateCollection<TNodeState>where
TNodeState: Freeze,
impl<TNodeState> RefUnwindSafe for NodeStateCollection<TNodeState>where
TNodeState: RefUnwindSafe,
impl<TNodeState> Send for NodeStateCollection<TNodeState>where
TNodeState: Send,
impl<TNodeState> Sync for NodeStateCollection<TNodeState>where
TNodeState: Sync,
impl<TNodeState> Unpin for NodeStateCollection<TNodeState>where
TNodeState: Unpin,
impl<TNodeState> UnwindSafe for NodeStateCollection<TNodeState>where
TNodeState: UnwindSafe,
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