pub trait PositionExt: View + Sized {
// Provided methods
fn position(
self,
x: impl IntoSignalF32,
y: impl IntoSignalF32,
) -> PositionedChild<Self> { ... }
fn position_anchor(
self,
anchor: UnitPoint,
x: impl IntoSignalF32,
y: impl IntoSignalF32,
) -> PositionedChild<Self> { ... }
fn position_in(self, position: UnitPoint) -> PositionedChild<Self> { ... }
fn position_in_anchor(
self,
anchor: UnitPoint,
position: UnitPoint,
) -> PositionedChild<Self> { ... }
fn position_in_offset(
self,
anchor: UnitPoint,
position: UnitPoint,
offset_x: impl IntoSignalF32,
offset_y: impl IntoSignalF32,
) -> PositionedChild<Self> { ... }
fn pin(self, constraints: PinConstraints) -> PositionedChild<Self> { ... }
}Expand description
Extension trait for absolute positioning of views.
Use these methods inside an Absolute container.
Provided Methods§
Sourcefn position(
self,
x: impl IntoSignalF32,
y: impl IntoSignalF32,
) -> PositionedChild<Self>
fn position( self, x: impl IntoSignalF32, y: impl IntoSignalF32, ) -> PositionedChild<Self>
Position view’s center at absolute (x, y) coordinates.
§Example
text("Hello").position(100.0, 50.0) // center at (100, 50)Sourcefn position_anchor(
self,
anchor: UnitPoint,
x: impl IntoSignalF32,
y: impl IntoSignalF32,
) -> PositionedChild<Self>
fn position_anchor( self, anchor: UnitPoint, x: impl IntoSignalF32, y: impl IntoSignalF32, ) -> PositionedChild<Self>
Position view’s anchor point at absolute coordinates.
§Example
text("Hello").position_anchor(UnitPoint::TOP_LEADING, 10.0, 10.0)Sourcefn position_in(self, position: UnitPoint) -> PositionedChild<Self>
fn position_in(self, position: UnitPoint) -> PositionedChild<Self>
Position view’s center at fractional location in parent.
The anchor point on the view matches the target position.
e.g., UnitPoint::CENTER means view’s center at parent’s center.
§Example
text("Centered").position_in(UnitPoint::CENTER)Sourcefn position_in_anchor(
self,
anchor: UnitPoint,
position: UnitPoint,
) -> PositionedChild<Self>
fn position_in_anchor( self, anchor: UnitPoint, position: UnitPoint, ) -> PositionedChild<Self>
Position view’s anchor at fractional location in parent.
§Example
// Place view's top-left at parent's center
view.position_in_anchor(UnitPoint::TOP_LEADING, UnitPoint::CENTER)Sourcefn position_in_offset(
self,
anchor: UnitPoint,
position: UnitPoint,
offset_x: impl IntoSignalF32,
offset_y: impl IntoSignalF32,
) -> PositionedChild<Self>
fn position_in_offset( self, anchor: UnitPoint, position: UnitPoint, offset_x: impl IntoSignalF32, offset_y: impl IntoSignalF32, ) -> PositionedChild<Self>
Position with fractional location plus offset.
Great for “16pt from bottom-right corner” patterns.
§Example
// FAB at bottom-right with 16pt inset
fab.position_in_offset(
UnitPoint::BOTTOM_TRAILING,
UnitPoint::BOTTOM_TRAILING,
-16.0, -16.0
)Sourcefn pin(self, constraints: PinConstraints) -> PositionedChild<Self>
fn pin(self, constraints: PinConstraints) -> PositionedChild<Self>
Position using edge pins and optional explicit size.
§Example
// Fill parent with 12pt inset
background.pin(PinConstraints::all(12.0));
// Bottom trailing fixed-size badge
badge.pin(
PinConstraints::new()
.trailing(12.0)
.bottom(12.0)
.width(28.0)
.height(28.0)
);Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".