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AppleSimulator

Struct AppleSimulator 

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pub struct AppleSimulator {
    pub data_path: PathBuf,
    pub data_path_size: Option<u64>,
    pub log_path: PathBuf,
    pub log_path_size: Option<u64>,
    pub udid: String,
    pub is_available: bool,
    pub device_type_identifier: String,
    pub state: String,
    pub name: String,
    pub last_booted_at: Option<String>,
    pub runtime_identifier: Option<String>,
    pub runtime_version: Option<Version>,
}
Expand description

Represents an Apple Simulator device

Fields are deserialized from xcrun simctl list devices --json output

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§data_path: PathBuf

Path to the simulator data directory

§data_path_size: Option<u64>

Size of the simulator data directory in bytes

§log_path: PathBuf

Path to the simulator log directory

§log_path_size: Option<u64>

Size of the simulator log directory in bytes

§udid: String

Unique device identifier

Note: not uuid but udid!

§is_available: bool

Indicates if the simulator is available

§device_type_identifier: String

Device type identifier

§state: String

Current state of the simulator (e.g., Shutdown, Booted)

§name: String

Name of the simulator device

§last_booted_at: Option<String>

Timestamp of the last boot time

§runtime_identifier: Option<String>

Runtime identifier key from simctl (e.g. com.apple.CoreSimulator.SimRuntime.iOS-26-2).

This is not part of the simulator device object itself; it comes from the map key in xcrun simctl list --json.

§runtime_version: Option<Version>

Version of the runtime this simulator runs (e.g. iOS 26.5 -> 26.5.0).

Like Self::runtime_identifier, this is attached by scan() from the runtimes list of xcrun simctl list --json, not deserialized from the device object. None when simctl reports no usable version for the runtime — such a simulator can never satisfy a deployment target.

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impl AppleSimulator

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pub async fn scan_ios(host: &Host) -> Result<Vec<Self>>

Scan iOS simulators only.

§Errors

Returns an error if simctl cannot be queried for available simulators.

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pub fn supports_deployment_target(&self, deployment_target: &Version) -> bool

Whether this simulator’s runtime can run an app that requires deployment_target.

A simulator simctl reported no runtime version for is treated as incapable: selection must never pick a runtime it cannot prove satisfies the app’s deployment target.

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pub async fn select_ios( host: &Host, project: &Project, device: Option<&str>, ) -> Result<Self>

Select the iOS simulator to run project’s app on.

Reads the app’s IPHONEOS_DEPLOYMENT_TARGET from the project and considers only simulators whose runtime satisfies it, so an app is never built for minutes only to be rejected by simctl install.

device is the --device query: a UDID, or a device name. A matched simulator whose runtime is below the target is rejected; a name matching several qualifying simulators is an error listing the candidates. With None, the first booted qualifying simulator wins, else the first qualifying one.

§Errors

Returns an error when the deployment target cannot be read from the project, when simctl cannot be queried, when a device query matches nothing or only simulators below the target or several qualifying ones, or when no simulator satisfies the target.

Trait Implementations§

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impl Clone for AppleSimulator

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fn clone(&self) -> AppleSimulator

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AppleSimulator

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for AppleSimulator

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Device for AppleSimulator

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async fn launch(&self, host: &Host) -> Result<()>

Launch the Apple simulator (boot it)

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async fn run( &self, host: &Host, artifact: Artifact, options: RunOptions, ) -> Result<Running, FailToRun>

Run an artifact on the Apple simulator

Please launch the device before calling this method

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fn name(&self) -> &str

Human-readable name for display purposes.
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async fn scan(host: &Host) -> Result<Vec<Self>>

Scan for available devices of this type on host. Read more

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> PolicyExt for T
where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Sized + Policy<B, E>, P: Policy<B, E>,

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Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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Convert this type into T, using the provided data to resolve any offsets.
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Performs the conversion.
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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more