pub enum ModDespawnBehaviour {
None,
DespawnEntities,
}Expand description
An enum that defines what happens when a mod is despawned (or reloaded)
Set this value during plugin instantiation via ModloaderPlugin::set_despawn_behaviour.
The default behaviour is to despawn all entities this mod spawned. See DespawnEntities.
Variants§
None
Do nothing when a mod is despawned
DespawnEntities
The default. Despawn all entities this mod spawned.
So for example if your mod spawns a cube in the center of the scene, when this mod is hot reloaded the cube is despawned, and the newest version of the mod spawns a new cube in its place.
Trait Implementations§
Source§impl Debug for ModDespawnBehaviour
impl Debug for ModDespawnBehaviour
Source§impl Default for ModDespawnBehaviour
impl Default for ModDespawnBehaviour
Source§fn default() -> ModDespawnBehaviour
fn default() -> ModDespawnBehaviour
Returns the “default value” for a type. Read more
Source§impl PartialEq for ModDespawnBehaviour
impl PartialEq for ModDespawnBehaviour
impl Eq for ModDespawnBehaviour
impl Resource for ModDespawnBehaviour
impl StructuralPartialEq for ModDespawnBehaviour
Auto Trait Implementations§
impl Freeze for ModDespawnBehaviour
impl RefUnwindSafe for ModDespawnBehaviour
impl Send for ModDespawnBehaviour
impl Sync for ModDespawnBehaviour
impl Unpin for ModDespawnBehaviour
impl UnsafeUnpin for ModDespawnBehaviour
impl UnwindSafe for ModDespawnBehaviour
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