pub struct FunctionIndex { /* private fields */ }Expand description
Index of component methods derived from Bevy’s FunctionRegistry.
This is used by WIT generation and by the host runtime to resolve dynamic method calls.
Implementations§
Source§impl FunctionIndex
impl FunctionIndex
Sourcepub fn build(
type_registry: &AppTypeRegistry,
function_registry: &AppFunctionRegistry,
) -> Self
pub fn build( type_registry: &AppTypeRegistry, function_registry: &AppFunctionRegistry, ) -> Self
Sourcepub fn components(&self) -> impl Iterator<Item = &str>
pub fn components(&self) -> impl Iterator<Item = &str>
Iterate over all exported component type paths.
Sourcepub fn methods_for<'a>(
&'a self,
type_path: &str,
) -> impl Iterator<Item = &'a FunctionEntry>
pub fn methods_for<'a>( &'a self, type_path: &str, ) -> impl Iterator<Item = &'a FunctionEntry>
Iterate over all methods for a component type path.
Sourcepub fn get(&self, type_path: &str, method: &str) -> Option<&FunctionEntry>
pub fn get(&self, type_path: &str, method: &str) -> Option<&FunctionEntry>
Lookup a specific method entry.
Sourcepub fn invoke(
&self,
type_path: &str,
method: &str,
target: MethodTarget<'_>,
params: &[u8],
type_registry: &AppTypeRegistry,
codec: &CodecResource,
) -> Result<Vec<u8>>
pub fn invoke( &self, type_path: &str, method: &str, target: MethodTarget<'_>, params: &[u8], type_registry: &AppTypeRegistry, codec: &CodecResource, ) -> Result<Vec<u8>>
Trait Implementations§
Source§impl Component for FunctionIndex
impl Component for FunctionIndex
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
Returns
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Default for FunctionIndex
impl Default for FunctionIndex
Source§fn default() -> FunctionIndex
fn default() -> FunctionIndex
Returns the “default value” for a type. Read more
impl Resource for FunctionIndex
Auto Trait Implementations§
impl !RefUnwindSafe for FunctionIndex
impl !UnwindSafe for FunctionIndex
impl Freeze for FunctionIndex
impl Send for FunctionIndex
impl Sync for FunctionIndex
impl Unpin for FunctionIndex
impl UnsafeUnpin for FunctionIndex
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>
Source§fn get_component_ids(
components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>
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C: Component,
impl<C> BundleFromComponents for Cwhere
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impl<T> DowncastSend for T
Source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
Source§unsafe fn get_components(
ptr: MovingPtr<'_, C>,
func: &mut impl FnMut(StorageType, OwningPtr<'_>),
) -> <C as DynamicBundle>::Effect
unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect
Moves the components out of the bundle. Read more
Source§unsafe fn apply_effect(
_ptr: MovingPtr<'_, MaybeUninit<C>>,
_entity: &mut EntityWorldMut<'_>,
)
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Applies the after-effects of spawning this bundle. Read more
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