[][src]Struct wasm_game_lib::inputs::event::EventManager

pub struct EventManager { /* fields omitted */ }

The struct which tracks events. You can get this struct with the poll_event() method, or by creating it manually.

Methods

impl EventManager[src]

pub fn new() -> Self[src]

Create an event manager. It will not record events if you don't call the appropriate methods.

pub fn start_recording_mouse_events(&mut self)[src]

The event manager will start recording mouse events. This can't be stopped!

pub fn start_recording_keyboard_events(&mut self)[src]

The event manager will start recording keyboard events. This can't be stopped!

pub fn start_recording_focus_events(&mut self)[src]

The event manager will start recording focus events. This can't be stopped!

pub fn start_recording_size_events(&mut self)[src]

The event manager will start recording size events. This can't be stopped!

Trait Implementations

impl Iterator for EventManager[src]

type Item = Event

The type of the elements being iterated over.

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<I> IntoIterator for I where
    I: Iterator
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type Item = <I as Iterator>::Item

The type of the elements being iterated over.

type IntoIter = I

Which kind of iterator are we turning this into?

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.