[][src]Struct wasm_game_lib::graphics::window::Window

pub struct Window { /* fields omitted */ }

Methods

impl Window[src]

pub fn init() -> (Window, Canvas)[src]

pub fn init_with_events(events: u8) -> (Window, Canvas)[src]

Important traits for EventManager
pub fn poll_events(&mut self) -> &mut EventManager[src]

pub fn set_title(&mut self, title: &str)[src]

pub fn get_title(&self) -> String[src]

pub fn set_icon(&mut self, icon: &Image)[src]

pub fn get_icon(&self) -> Image[src]

Auto Trait Implementations

impl !RefUnwindSafe for Window

impl !Send for Window

impl !Sync for Window

impl Unpin for Window

impl !UnwindSafe for Window

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.