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WasdkSurface

Struct WasdkSurface 

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pub struct WasdkSurface { /* private fields */ }
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The surface behind a wgpu::Surface on a view: surface.as_custom::<WasdkSurface>().

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impl Debug for WasdkSurface

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl SurfaceInterface for WasdkSurface

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fn configure(&self, device: &DispatchDevice, config: &SurfaceConfiguration)

Sets the view’s canvas to width by height, then configures its canvas context as WebGPU’s canvas is configured; the present mode and the frame latency have no counterpart, a view presenting at its frames.

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fn get_current_texture( &self, ) -> (Option<DispatchTexture>, SurfaceStatus, DispatchSurfaceOutputDetail)

The canvas’s texture for this frame, of the size configured. A lost device hands out an invalid texture, which the canvas cannot tell from a good one, so it is handed out as good: the program hears of the loss through the device.

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fn get_capabilities(&self, _adapter: &DispatchAdapter) -> SurfaceCapabilities

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fn display_hdr_info(&self, adapter: &DispatchAdapter) -> DisplayHdrInfo

The backing display’s current HDR / luminance characteristics. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AsAny for T
where T: 'static,

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fn as_any(&self) -> &(dyn Any + 'static)

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> CommonTraits for T
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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Rep = Option<T>

The type which is actually stored in-memory for this resource. Read more
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Performs the conversion.
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impl<T> WasmNotSync for T
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