RangedWeapon

Struct RangedWeapon 

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pub struct RangedWeapon {
Show 39 fields pub accuracy: f64, pub attacks: Vec<RangedAttack>, pub build_price: f64, pub build_quantity: i64, pub build_time: i64, pub components: Vec<Component>, pub consume_on_build: bool, pub critical_chance: f64, pub critical_multiplier: f64, pub damage: HashMap<String, f64>, pub damage_per_shot: Vec<f64>, pub description: String, pub disposition: f64, pub fire_rate: f64, pub image_name: String, pub introduced: Introduced, pub is_prime: bool, pub magazine_size: i64, pub masterable: bool, pub mastery_req: i64, pub multishot: f64, pub name: String, pub noise: String, pub omega_attenuation: f64, pub polarities: Vec<Polarity>, pub proc_chance: f64, pub product_category: String, pub release_date: NaiveDate, pub reload_time: f64, pub skip_build_time_price: i64, pub slot: i64, pub tags: Vec<String>, pub total_damage: f64, pub tradable: bool, pub trigger: Trigger, pub unique_name: String, pub vaulted: Option<bool>, pub wikia_thumbnail: String, pub wikia_url: String,
}

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§accuracy: f64§attacks: Vec<RangedAttack>§build_price: f64§build_quantity: i64§build_time: i64§components: Vec<Component>§consume_on_build: bool§critical_chance: f64§critical_multiplier: f64§damage: HashMap<String, f64>§damage_per_shot: Vec<f64>§description: String§disposition: f64§fire_rate: f64§image_name: String§introduced: Introduced§is_prime: bool§magazine_size: i64§masterable: bool§mastery_req: i64§multishot: f64§name: String§noise: String§omega_attenuation: f64§polarities: Vec<Polarity>§proc_chance: f64§product_category: String§release_date: NaiveDate§reload_time: f64§skip_build_time_price: i64§slot: i64§tags: Vec<String>§total_damage: f64§tradable: bool§trigger: Trigger§unique_name: String§vaulted: Option<bool>

This will be Some, if RangedWeapon::is_prime is true

§wikia_thumbnail: String§wikia_url: String

Trait Implementations§

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impl Clone for RangedWeapon

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fn clone(&self) -> RangedWeapon

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RangedWeapon

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for RangedWeapon

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for RangedWeapon

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fn eq(&self, other: &RangedWeapon) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for RangedWeapon

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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Performs the conversion.
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fn vzip(self) -> V

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