pub struct Stats {Show 35 fields
pub guild_name: Option<String>,
pub missions_completed: Option<i32>,
pub missions_quit: Option<i32>,
pub missions_interrupted: Option<i32>,
pub missions_dumped: Option<i32>,
pub pickup_count: Option<i32>,
pub weapons: Option<Vec<StatsWeaponsInner>>,
pub enemis: Option<Vec<StatsEnemisInner>>,
pub melee_kills: Option<i32>,
pub abilities: Option<Vec<StatsAbilitiesInner>>,
pub ciphers_solved: Option<i32>,
pub income: Option<i32>,
pub time_played_sec: Option<f64>,
pub cipher_time: Option<i32>,
pub rating: Option<i32>,
pub rank: Option<i32>,
pub deaths: Option<i32>,
pub player_level: Option<i32>,
pub missions: Option<Vec<StatsMissionsInner>>,
pub healcount: Option<i32>,
pub breed_grounds: Option<Value>,
pub gradivus_dilemma: Option<Value>,
pub scans: Option<Vec<StatsScansInner>>,
pub revive_count: Option<i32>,
pub fomorian_event_score: Option<i32>,
pub pvp: Option<Vec<StatsPvpInner>>,
pub lunaro: Option<Box<StatsLunaro>>,
pub dojo_obstacle_score: Option<i32>,
pub pvp_games_pending_mask: Option<i32>,
pub pacifism_defect: Option<i32>,
pub sentinel_game_score: Option<i32>,
pub amalgam_event_score_max: Option<i32>,
pub scarlet_spear: Option<Box<StatsScarletSpear>>,
pub orphix_venom_spear: Option<i32>,
pub k_drive_races: Option<Vec<StatsKDriveRacesInner>>,
}Fields§
§guild_name: Option<String>§missions_completed: Option<i32>§missions_quit: Option<i32>§missions_interrupted: Option<i32>§missions_dumped: Option<i32>§pickup_count: Option<i32>§weapons: Option<Vec<StatsWeaponsInner>>§enemis: Option<Vec<StatsEnemisInner>>§melee_kills: Option<i32>§abilities: Option<Vec<StatsAbilitiesInner>>§ciphers_solved: Option<i32>§income: Option<i32>§time_played_sec: Option<f64>§cipher_time: Option<i32>§rating: Option<i32>§rank: Option<i32>§deaths: Option<i32>§player_level: Option<i32>§missions: Option<Vec<StatsMissionsInner>>§healcount: Option<i32>§breed_grounds: Option<Value>§gradivus_dilemma: Option<Value>§scans: Option<Vec<StatsScansInner>>§revive_count: Option<i32>§fomorian_event_score: Option<i32>§pvp: Option<Vec<StatsPvpInner>>§lunaro: Option<Box<StatsLunaro>>§dojo_obstacle_score: Option<i32>§pvp_games_pending_mask: Option<i32>§pacifism_defect: Option<i32>§sentinel_game_score: Option<i32>§amalgam_event_score_max: Option<i32>§scarlet_spear: Option<Box<StatsScarletSpear>>§orphix_venom_spear: Option<i32>§k_drive_races: Option<Vec<StatsKDriveRacesInner>>Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Stats
impl<'de> Deserialize<'de> for Stats
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Stats
Auto Trait Implementations§
impl Freeze for Stats
impl RefUnwindSafe for Stats
impl Send for Stats
impl Sync for Stats
impl Unpin for Stats
impl UnwindSafe for Stats
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more