MeleeWeapon

Struct MeleeWeapon 

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pub struct MeleeWeapon {
Show 54 fields pub name: Option<String>, pub unique_name: Option<String>, pub description: Option<String>, pub type: Option<String>, pub tradable: Option<bool>, pub category: Option<String>, pub product_category: Option<String>, pub patchlogs: Option<Vec<Patchlog>>, pub components: Option<Vec<ShallowItem>>, pub introduced: Option<Box<Introduced>>, pub estimated_vault_date: Option<String>, pub url: Option<String>, pub mr: Option<f64>, pub riven_disposition: Option<f64>, pub polarities: Option<Vec<Polarity>>, pub thumbnail: Option<String>, pub tags: Option<Vec<String>>, pub vaulted: Option<bool>, pub market_cost: Option<String>, pub bp_cost: Option<String>, pub attacks: Option<Vec<Attack>>, pub mastery_req: Option<i32>, pub build_price: Option<i32>, pub build_time: Option<i32>, pub skip_build_time_price: Option<i32>, pub build_quantity: Option<i32>, pub consume_on_build: Option<bool>, pub wikia_thumbnail: Option<String>, pub wikia_url: Option<String>, pub critical_chance: Option<f32>, pub critical_multiplier: Option<f32>, pub disposition: Option<i32>, pub fire_rate: Option<f32>, pub omega_attenuation: Option<f32>, pub proc_chance: Option<f32>, pub release_date: Option<f32>, pub slot: Option<i32>, pub total_damage: Option<i32>, pub vault_date: Option<String>, pub blocking_angle: Option<i32>, pub combo_duration: Option<i32>, pub damage_per_shot: Option<Vec<f32>>, pub follow_through: Option<f32>, pub heavy_attack_damage: Option<i32>, pub heavy_slam_attack: Option<i32>, pub heavy_slam_radial_damage: Option<i32>, pub heavy_slam_radius: Option<i32>, pub range: Option<f32>, pub slam_attack: Option<i32>, pub slam_radial_damage: Option<i32>, pub slam_radius: Option<i32>, pub slide_attack: Option<i32>, pub stance_polarity: Option<Polarity>, pub wind_up: Option<f32>,
}

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§name: Option<String>§unique_name: Option<String>§description: Option<String>§type: Option<String>§tradable: Option<bool>§category: Option<String>§product_category: Option<String>§patchlogs: Option<Vec<Patchlog>>§components: Option<Vec<ShallowItem>>§introduced: Option<Box<Introduced>>§estimated_vault_date: Option<String>§url: Option<String>§mr: Option<f64>§riven_disposition: Option<f64>§polarities: Option<Vec<Polarity>>§thumbnail: Option<String>§tags: Option<Vec<String>>§vaulted: Option<bool>§market_cost: Option<String>§bp_cost: Option<String>§attacks: Option<Vec<Attack>>§mastery_req: Option<i32>§build_price: Option<i32>§build_time: Option<i32>§skip_build_time_price: Option<i32>§build_quantity: Option<i32>§consume_on_build: Option<bool>§wikia_thumbnail: Option<String>§wikia_url: Option<String>§critical_chance: Option<f32>§critical_multiplier: Option<f32>§disposition: Option<i32>§fire_rate: Option<f32>§omega_attenuation: Option<f32>§proc_chance: Option<f32>§release_date: Option<f32>§slot: Option<i32>

Specifies the slot of an item.

§total_damage: Option<i32>§vault_date: Option<String>§blocking_angle: Option<i32>§combo_duration: Option<i32>§damage_per_shot: Option<Vec<f32>>§follow_through: Option<f32>§heavy_attack_damage: Option<i32>§heavy_slam_attack: Option<i32>§heavy_slam_radial_damage: Option<i32>§heavy_slam_radius: Option<i32>§range: Option<f32>§slam_attack: Option<i32>§slam_radial_damage: Option<i32>§slam_radius: Option<i32>§slide_attack: Option<i32>§stance_polarity: Option<Polarity>§wind_up: Option<f32>

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Trait Implementations§

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impl Clone for MeleeWeapon

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fn clone(&self) -> MeleeWeapon

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MeleeWeapon

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MeleeWeapon

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fn default() -> MeleeWeapon

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for MeleeWeapon

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for MeleeWeapon

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fn eq(&self, other: &MeleeWeapon) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for MeleeWeapon

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for MeleeWeapon

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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where T: Policy<B, E>, P: Policy<B, E>,

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where T: Policy<B, E>, P: Policy<B, E>,

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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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type Error = Infallible

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