pub struct Loudout {
pub weapon_skins: Option<Vec<ConfigsInnerSkinsInner>>,
pub suits: Option<Vec<SuitInner>>,
pub secondary: Option<Vec<LoudoutSecondaryInner>>,
pub primary: Option<Vec<LoudoutSecondaryInner>>,
pub melee: Option<Vec<LoudoutMeleeInner>>,
pub xp_info: Option<Vec<LoudoutXpInfoInner>>,
}Fields§
§weapon_skins: Option<Vec<ConfigsInnerSkinsInner>>§suits: Option<Vec<SuitInner>>§secondary: Option<Vec<LoudoutSecondaryInner>>§primary: Option<Vec<LoudoutSecondaryInner>>§melee: Option<Vec<LoudoutMeleeInner>>§xp_info: Option<Vec<LoudoutXpInfoInner>>Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Loudout
impl<'de> Deserialize<'de> for Loudout
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Loudout
Auto Trait Implementations§
impl Freeze for Loudout
impl RefUnwindSafe for Loudout
impl Send for Loudout
impl Sync for Loudout
impl Unpin for Loudout
impl UnwindSafe for Loudout
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more