pub struct Fissure {
pub node: String,
pub mission_type: MissionType,
pub mission_key: Option<MissionType>,
pub tier: FissureTier,
pub tier_num: f64,
pub enemy: Faction,
pub enemy_key: Option<Faction>,
pub is_storm: Option<bool>,
pub is_hard: Option<bool>,
}Fields§
§node: StringNode name with planet
mission_type: MissionTypeLocalized mission type
mission_key: Option<MissionType>Unlocalized mission type
tier: FissureTierTier or "era" of mission
tier_num: f64Numeric tier corresponding to the tier
enemy: FactionLocalized enemy faction name
enemy_key: Option<Faction>Always-English enemy faction name, allows keying for standarized displays
is_storm: Option<bool>Whether this fissure is a void storm
is_hard: Option<bool>Whether this fissure is on the Steel Path
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Fissure
impl<'de> Deserialize<'de> for Fissure
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Fissure
Auto Trait Implementations§
impl Freeze for Fissure
impl RefUnwindSafe for Fissure
impl Send for Fissure
impl Sync for Fissure
impl Unpin for Fissure
impl UnwindSafe for Fissure
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more