pub struct PersistentEnemiesInner {
pub location_tag: Option<String>,
pub agent_type: Option<String>,
pub rank: Option<f64>,
pub health_percent: Option<f64>,
pub flee_damage: Option<f64>,
pub region: Option<String>,
pub last_discovered_time: Option<String>,
pub last_discovered_at: Option<String>,
pub is_discovered: Option<bool>,
pub is_using_ticketing: Option<bool>,
pub pid: Option<String>,
}Fields§
§location_tag: Option<String>Location tag for Acolyte
agent_type: Option<String>Which acolyte it is
rank: Option<f64>Enemy level
health_percent: Option<f64>Enemy’s remaining health
flee_damage: Option<f64>The percent damage that the enemy takes when it’s defeated
region: Option<String>The region in which the enemy is located
last_discovered_time: Option<String>The time at which the enemy was last discovered
last_discovered_at: Option<String>Node at which the enemy was last discovered
is_discovered: Option<bool>Whether the enemy is currently discovered
is_using_ticketing: Option<bool>Whether the enemy is using ‘ticketing’. Unknown usage.
pid: Option<String>faux-id incorporating the actual description and Whether the enemy is discovered.
Implementations§
Source§impl PersistentEnemiesInner
impl PersistentEnemiesInner
pub fn new() -> PersistentEnemiesInner
Trait Implementations§
Source§impl Clone for PersistentEnemiesInner
impl Clone for PersistentEnemiesInner
Source§fn clone(&self) -> PersistentEnemiesInner
fn clone(&self) -> PersistentEnemiesInner
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PersistentEnemiesInner
impl Debug for PersistentEnemiesInner
Source§impl Default for PersistentEnemiesInner
impl Default for PersistentEnemiesInner
Source§fn default() -> PersistentEnemiesInner
fn default() -> PersistentEnemiesInner
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for PersistentEnemiesInner
impl<'de> Deserialize<'de> for PersistentEnemiesInner
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for PersistentEnemiesInner
impl PartialEq for PersistentEnemiesInner
Source§impl Serialize for PersistentEnemiesInner
impl Serialize for PersistentEnemiesInner
impl StructuralPartialEq for PersistentEnemiesInner
Auto Trait Implementations§
impl Freeze for PersistentEnemiesInner
impl RefUnwindSafe for PersistentEnemiesInner
impl Send for PersistentEnemiesInner
impl Sync for PersistentEnemiesInner
impl Unpin for PersistentEnemiesInner
impl UnwindSafe for PersistentEnemiesInner
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more