pub struct SteelPath {
pub activation: Option<String>,
pub expiry: Option<String>,
pub current_reward: Option<Box<SimpleReward>>,
pub remaining: Option<String>,
pub rotation: Option<Vec<SimpleReward>>,
pub evergreens: Option<Vec<SimpleReward>>,
pub incursions: Option<Box<WorldstateObject>>,
}Fields§
§activation: Option<String>§expiry: Option<String>§current_reward: Option<Box<SimpleReward>>§remaining: Option<String>§rotation: Option<Vec<SimpleReward>>§evergreens: Option<Vec<SimpleReward>>§incursions: Option<Box<WorldstateObject>>Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for SteelPath
impl<'de> Deserialize<'de> for SteelPath
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for SteelPath
Auto Trait Implementations§
impl Freeze for SteelPath
impl RefUnwindSafe for SteelPath
impl Send for SteelPath
impl Sync for SteelPath
impl Unpin for SteelPath
impl UnwindSafe for SteelPath
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more