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UpgradeInfo

Struct UpgradeInfo 

Source
#[repr(C, packed(1))]
pub struct UpgradeInfo { pub id: u32, pub name: PaddedString<MAX_NAME_LENGTH>, pub current_level: u32, pub max_level: u32, pub upgrade_progress: u32, pub button_art: PaddedString<MAX_BUTTON_ART_LENGTH>, }
Expand description

State for a single upgrade or research entry available to a player.

Fields§

§id: u32

Game-internal upgrade ID.

§name: PaddedString<MAX_NAME_LENGTH>

Display name.

§current_level: u32

Currently researched level.

§max_level: u32

Maximum level this upgrade supports.

§upgrade_progress: u32

Progress towards the next level, as a percentage e.g. 25 -> 25%.

§button_art: PaddedString<MAX_BUTTON_ART_LENGTH>

Path to the upgrade’s button icon.

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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