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AbilityInfo

Struct AbilityInfo 

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#[repr(C, packed(1))]
pub struct AbilityInfo { pub id: u32, pub name: PaddedString<MAX_NAME_LENGTH>, pub cooldown: f32, pub cooldown_remaining: f32, pub level: u32, pub button_art: PaddedString<MAX_BUTTON_ART_LENGTH>, pub is_hero_ability: u8, pub damage_dealt: u32, pub healing_done: u32, }
Expand description

State for a single hero ability slot.

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§id: u32

Game-internal ability ID.

§name: PaddedString<MAX_NAME_LENGTH>

Display name.

§cooldown: f32

Maximum cooldown of the ability, in seconds.

§cooldown_remaining: f32

Cooldown remaining before the ability can be used again, in seconds.

§level: u32

Current learned level of the ability.

§button_art: PaddedString<MAX_BUTTON_ART_LENGTH>

Path to the ability’s button icon.

§is_hero_ability: u8

Non-zero when the ability belongs to a hero.

§damage_dealt: u32

Total damage dealt by uses of this ability.

§healing_done: u32

Total healing done by uses of this ability.

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn borrow_mut(&mut self) -> &mut T

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.