pub enum GateDecision {
Allow,
Escalate,
Block,
}Expand description
The outcome of a gate decision — what the host should do with the pending mutating apply.
Variants§
Allow
No downstream impact worth gating on — proceed.
Escalate
Impact exceeds a soft threshold — route to human approval rather than auto-apply.
Block
The change touches a protected asset — refuse outright, no escalation path.
Implementations§
Trait Implementations§
Source§impl Clone for GateDecision
impl Clone for GateDecision
impl Copy for GateDecision
Source§impl Debug for GateDecision
impl Debug for GateDecision
impl Eq for GateDecision
Source§impl PartialEq for GateDecision
impl PartialEq for GateDecision
impl StructuralPartialEq for GateDecision
Auto Trait Implementations§
impl Freeze for GateDecision
impl RefUnwindSafe for GateDecision
impl Send for GateDecision
impl Sync for GateDecision
impl Unpin for GateDecision
impl UnsafeUnpin for GateDecision
impl UnwindSafe for GateDecision
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.