pub struct WorldSpan {
pub name: String,
pub width: f32,
pub height: f32,
pub world: World,
/* private fields */
}Fields§
§name: String§width: f32§height: f32§world: WorldImplementations§
Trait Implementations§
source§impl SpanTrait for WorldSpan
impl SpanTrait for WorldSpan
fn get_name(&self) -> &str
fn dispatch_event(&mut self, _ev: &mut Event)
fn dispath(&mut self, data: Box<dyn Any>)
fn tick(&mut self, _ctx: &CanvasRenderingContext2d)
fn on_resize( &mut self, left: f64, top: f64, right: f64, bottom: f64, ) -> (f64, f64, bool)
fn draw(&self, _ctx: &CanvasRenderingContext2d)
Auto Trait Implementations§
impl !Freeze for WorldSpan
impl !RefUnwindSafe for WorldSpan
impl !Send for WorldSpan
impl !Sync for WorldSpan
impl Unpin for WorldSpan
impl !UnwindSafe for WorldSpan
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moresource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).source§unsafe fn to_subset_unchecked(&self) -> SS
unsafe fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.