pub struct PerOutputUniforms {
pub buffer: Buffer,
pub bind_group: BindGroup,
}Expand description
Per-output uniform buffer and bind group. Each output gets its own so concurrent renders never race on shared GPU state.
Fields§
§buffer: Buffer§bind_group: BindGroupAuto Trait Implementations§
impl !RefUnwindSafe for PerOutputUniforms
impl !UnwindSafe for PerOutputUniforms
impl Freeze for PerOutputUniforms
impl Send for PerOutputUniforms
impl Sync for PerOutputUniforms
impl Unpin for PerOutputUniforms
impl UnsafeUnpin for PerOutputUniforms
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