#[repr(C)]pub struct EffectUniforms {
pub effect_type: u32,
pub progress: f32,
pub param_a: f32,
pub param_b: f32,
pub param_c: f32,
pub param_d: f32,
pub origin: [f32; 2],
pub direction: [f32; 2],
pub easing: u32,
}Fields§
§effect_type: u32§progress: f32§param_a: f32§param_b: f32§param_c: f32§param_d: f32§origin: [f32; 2]§direction: [f32; 2]§easing: u32Trait Implementations§
Source§impl Clone for EffectUniforms
impl Clone for EffectUniforms
impl Copy for EffectUniforms
Source§impl Debug for EffectUniforms
impl Debug for EffectUniforms
impl Pod for EffectUniforms
Auto Trait Implementations§
impl Freeze for EffectUniforms
impl RefUnwindSafe for EffectUniforms
impl Send for EffectUniforms
impl Sync for EffectUniforms
impl Unpin for EffectUniforms
impl UnsafeUnpin for EffectUniforms
impl UnwindSafe for EffectUniforms
Blanket Implementations§
impl<T> AnyBitPattern for Twhere
T: Pod,
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self.