pub trait McpExec: Send + Sync {
// Required methods
fn list_tools<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<Vec<Tool>, ClientError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn call_tool<'life0, 'life1, 'async_trait>(
&'life0 self,
name: &'life1 str,
arguments: Value,
timeout: Duration,
) -> Pin<Box<dyn Future<Output = CallOutcome> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn reconnect<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<(), ClientError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
}Expand description
Minimum surface a plan needs from an MCP client.
All methods take &self so plans can drive concurrent calls
(torture-style) and recover from faults via reconnect without ever
holding an exclusive borrow. Phase E1 made this possible by moving the
production Client behind an internal Arc<RwLock<...>>.
Required Methods§
Sourcefn list_tools<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<Vec<Tool>, ClientError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn list_tools<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<Vec<Tool>, ClientError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Lists every tool exposed by the server.
Sourcefn call_tool<'life0, 'life1, 'async_trait>(
&'life0 self,
name: &'life1 str,
arguments: Value,
timeout: Duration,
) -> Pin<Box<dyn Future<Output = CallOutcome> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn call_tool<'life0, 'life1, 'async_trait>(
&'life0 self,
name: &'life1 str,
arguments: Value,
timeout: Duration,
) -> Pin<Box<dyn Future<Output = CallOutcome> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Calls a tool, applying timeout. Returns a CallOutcome that the
caller pattern-matches; this method itself never errors.
Sourcefn reconnect<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<(), ClientError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn reconnect<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<(), ClientError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Tears down the transport and rebuilds it. Used after a hang/crash so subsequent calls can succeed. Concurrent callers see either the old or the new transport, never a torn state.