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EngineState

Struct EngineState 

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pub struct EngineState {
Show 14 fields pub algorithm_name: String, pub algorithm_state: Vec<u8>, pub gene_pool: GenePool, pub rng_seed: u64, pub budget: Budget, pub gene_stats: Vec<(String, String, u32, u32)>, pub fitness_history: VecDeque<f64>, pub stagnation_counter: u32, pub request_count: usize, pub stats: SearchStats, pub schema_version: u32, pub corpus: BypassCorpus, pub next_id: u64, pub generation_evals: usize,
}
Expand description

Serializable engine state.

Schema version 2 (2026-05-10) adds corpus, next_id, and generation_evals so a restored engine doesn’t lose all of its bypass discoveries and doesn’t reset its eval-id counter (which would collide with any in-flight evaluation that survived the crash).

What is intentionally NOT serialized:

  • in_flight: by definition transient; any pending eval at checkpoint time is lost on crash, but the corpus capture above means the useful bypasses are preserved.
  • cache: LRU cache of payload→verdict; recomputable.
  • target_health: runtime stats; resets on resume.
  • checkpoint_path: re-injected by the caller after load.
  • pending_single: legacy sequential API state, transient.
  • RNG state: search algorithms each capture their own RNG state inside algorithm_state; the engine-level rng is used only for next_eval_id minting and gene-pool sampling when the algorithm doesn’t override.

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§algorithm_name: String§algorithm_state: Vec<u8>§gene_pool: GenePool§rng_seed: u64§budget: Budget§gene_stats: Vec<(String, String, u32, u32)>§fitness_history: VecDeque<f64>§stagnation_counter: u32§request_count: usize§stats: SearchStats§schema_version: u32§corpus: BypassCorpus

Saved bypass discoveries — added in schema_version 2. Defaults to empty for v1 checkpoints loaded by a v2 engine.

§next_id: u64

Next eval_id to mint — added in schema_version 2 so a restored engine doesn’t recycle IDs that may collide with any in-flight evaluation that survived the crash.

§generation_evals: usize

Evaluations issued in the current generation — added in v2.

Trait Implementations§

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impl Clone for EngineState

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fn clone(&self) -> EngineState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EngineState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for EngineState

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for EngineState

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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