pub struct TypeId(pub u32);Expand description
Stable handle type id for backend-owned GPU resources.
Tuple Fields§
§0: u32Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for TypeId
impl<'de> Deserialize<'de> for TypeId
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for TypeId
impl Eq for TypeId
impl StructuralPartialEq for TypeId
Auto Trait Implementations§
impl Freeze for TypeId
impl RefUnwindSafe for TypeId
impl Send for TypeId
impl Sync for TypeId
impl Unpin for TypeId
impl UnsafeUnpin for TypeId
impl UnwindSafe for TypeId
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more