Enum vulkano::pipeline::shader::GraphicsShaderType
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pub enum GraphicsShaderType { Vertex, TessellationControl, TessellationEvaluation, Geometry(GeometryShaderExecutionMode), Fragment, }
Variants
Vertex
TessellationControl
TessellationEvaluation
Geometry(GeometryShaderExecutionMode)
Fragment
Trait Implementations
impl Debug for GraphicsShaderType
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impl Copy for GraphicsShaderType
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impl Clone for GraphicsShaderType
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fn clone(&self) -> GraphicsShaderType
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl PartialEq for GraphicsShaderType
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fn eq(&self, __arg_0: &GraphicsShaderType) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &GraphicsShaderType) -> bool
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This method tests for !=
.