Struct vulkano::image::immutable::ImmutableImageInitialization
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pub struct ImmutableImageInitialization<F, A = PotentialDedicatedAllocation<StdMemoryPoolAlloc>> { /* fields omitted */ }
Trait Implementations
impl<F, A> ImageAccess for ImmutableImageInitialization<F, A> where
F: 'static + Send + Sync,
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F: 'static + Send + Sync,
fn inner(&self) -> ImageInner
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Returns the inner unsafe image object used by this image.
fn initial_layout_requirement(&self) -> ImageLayout
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Returns the layout that the image has when it is first used in a primary command buffer. Read more
fn final_layout_requirement(&self) -> ImageLayout
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Returns the layout that the image must be returned to before the end of the command buffer. Read more
fn conflicts_buffer(&self, other: &BufferAccess) -> bool
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Returns true if an access to self
potentially overlaps the same memory as an access to other
. Read more
fn conflicts_image(&self, other: &ImageAccess) -> bool
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Returns true if an access to self
potentially overlaps the same memory as an access to other
. Read more
fn conflict_key(&self) -> u64
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Returns a key that uniquely identifies the memory content of the image. Two ranges that potentially overlap in memory must return the same key. Read more
fn try_gpu_lock(
&self,
_: bool,
expected_layout: ImageLayout
) -> Result<(), AccessError>
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&self,
_: bool,
expected_layout: ImageLayout
) -> Result<(), AccessError>
Locks the resource for usage on the GPU. Returns an error if the lock can't be acquired. Read more
unsafe fn increase_gpu_lock(&self)
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Locks the resource for usage on the GPU. Supposes that the resource is already locked, and simply increases the lock by one. Read more
unsafe fn unlock(&self, new_layout: Option<ImageLayout>)
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Unlocks the resource previously acquired with try_gpu_lock
or increase_gpu_lock
. Read more
fn format(&self) -> Format
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Returns the format of this image.
fn has_color(&self) -> bool
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Returns true if the image is a color image.
fn has_depth(&self) -> bool
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Returns true if the image has a depth component. In other words, if it is a depth or a depth-stencil format. Read more
fn has_stencil(&self) -> bool
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Returns true if the image has a stencil component. In other words, if it is a stencil or a depth-stencil format. Read more
fn mipmap_levels(&self) -> u32
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Returns the number of mipmap levels of this image.
fn samples(&self) -> u32
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Returns the number of samples of this image.
fn dimensions(&self) -> ImageDimensions
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Returns the dimensions of the image.
fn supports_blit_source(&self) -> bool
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Returns true if the image can be used as a source for blits.
fn supports_blit_destination(&self) -> bool
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Returns true if the image can be used as a destination for blits.
unsafe fn forced_undefined_initial_layout(
self,
preinitialized: bool
) -> ImageAccessFromUndefinedLayout<Self> where
Self: Sized,
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self,
preinitialized: bool
) -> ImageAccessFromUndefinedLayout<Self> where
Self: Sized,
Wraps around this ImageAccess
and returns an identical ImageAccess
but whose initial layout requirement is either Undefined
or Preinitialized
. Read more