Struct vulkano::pipeline::shader::ShaderInterfaceDefEntry
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pub struct ShaderInterfaceDefEntry { pub location: Range<u32>, pub format: Format, pub name: Option<Cow<'static, str>>, }
Entry of a shader interface definition.
Fields
location: Range<u32>
Range of locations covered by the element.
format: Format
Format of a each location of the element.
name: Option<Cow<'static, str>>
Name of the element, or None
if the name is unknown.
Trait Implementations
impl Debug for ShaderInterfaceDefEntry
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impl Clone for ShaderInterfaceDefEntry
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fn clone(&self) -> ShaderInterfaceDefEntry
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more