Struct vulkano::pipeline::depth_stencil::DepthStencil
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pub struct DepthStencil { pub depth_compare: Compare, pub depth_write: bool, pub depth_bounds_test: DepthBounds, pub stencil_front: Stencil, pub stencil_back: Stencil, }
Configuration of the depth and stencil tests.
Fields
depth_compare: Compare
Comparison to use between the depth value of each fragment and the depth value currently in the depth buffer.
depth_write: bool
If true
, then the value in the depth buffer will be updated when the depth test succeeds.
depth_bounds_test: DepthBounds
Allows you to ask the GPU to exclude fragments that are outside of a certain range. This is done in addition to the regular depth test.
stencil_front: Stencil
Stencil operations to use for points, lines and triangles whose front is facing the user.
stencil_back: Stencil
Stencil operations to use for triangles whose back is facing the user.
Methods
impl DepthStencil
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fn disabled() -> DepthStencil
Creates a DepthStencil
where both the depth and stencil tests are disabled and have
no effect.
fn simple_depth_test() -> DepthStencil
Creates a DepthStencil
with a Less
depth test, depth_write
set to true, and stencil
testing disabled.
Trait Implementations
impl Debug for DepthStencil
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impl Clone for DepthStencil
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fn clone(&self) -> DepthStencil
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Default for DepthStencil
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fn default() -> DepthStencil
Returns the "default value" for a type. Read more