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pub struct BuffersDefinition(_);
Expand description

A vertex definition for any number of vertex and instance buffers.

Implementations

Constructs a new definition.

Adds a new vertex buffer containing elements of type V to the definition.

Adds a new instance buffer containing elements of type V to the definition.

Adds a new instance buffer containing elements of type V to the definition, with the specified input rate divisor.

This requires the vertex_attribute_instance_rate_divisor feature has been enabled on the device, unless divisor is 1.

divisor can be 0 if the vertex_attribute_instance_rate_zero_divisor feature is also enabled. This means that every vertex will use the same vertex and instance data.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Builds the vertex definition to use to link this definition to a vertex shader’s input interface. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.