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pub struct ShaderInterface { /* private fields */ }
Expand description

Type that contains the definition of an interface between two shader stages, or between the outside and a shader stage.

Implementations

Constructs a new ShaderInterface.

Safety
  • Must only provide one entry per location.
  • The format of each element must not be larger than 128 bits.

Creates a description of an empty shader interface.

Returns a slice containing the elements of the interface.

Checks whether the interface is potentially compatible with another one.

Returns Ok if the two interfaces are compatible.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.