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pub struct GraphicsPipeline { /* private fields */ }
Expand description

Defines how the implementation should perform a draw operation.

This object contains the shaders and the various fixed states that describe how the implementation should perform the various operations needed by a draw command.

Implementations

Starts the building process of a graphics pipeline. Returns a builder object that you can fill with the various parameters.

Returns the device used to create this pipeline.

Returns the subpass this graphics pipeline is rendering to.

Returns an iterator over the descriptor requirements for this pipeline.

Returns the vertex input state used to create this pipeline.

Returns the input assembly state used to create this pipeline.

Returns the tessellation state used to create this pipeline.

Returns the viewport state used to create this pipeline.

Returns the discard rectangle state used to create this pipeline.

Returns the rasterization state used to create this pipeline.

Returns the multisample state used to create this pipeline.

Returns the depth/stencil state used to create this pipeline.

Returns the color blend state used to create this pipeline.

Returns whether a particular state is must be dynamically set.

None is returned if the pipeline does not contain this state. Previously set dynamic state is not disturbed when binding it.

Returns all potentially dynamic states in the pipeline, and whether they are dynamic or not.

Trait Implementations

Formats the value using the given formatter. Read more

Returns the device that owns Self.

Executes the destructor for this type. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Returns the bind point of this pipeline.

Returns the pipeline layout used in this pipeline.

Returns the number of descriptor sets actually accessed by this pipeline. This may be less than the number of sets in the pipeline layout. Read more

The type of the object.

Returns a reference to the object.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.