logo
pub struct DepthStencilState {
    pub depth: Option<DepthState>,
    pub depth_bounds: Option<DepthBoundsState>,
    pub stencil: Option<StencilState>,
}
Expand description

The state in a graphics pipeline describing how the depth, depth bounds and stencil tests should behave.

Fields

depth: Option<DepthState>

The state of the depth test.

If set to None, the depth test is disabled, all fragments will pass and no depth writes are performed.

depth_bounds: Option<DepthBoundsState>

The state of the depth bounds test.

If set to None, the depth bounds test is disabled, all fragments will pass.

stencil: Option<StencilState>

The state of the stencil test.

If set to None, the stencil test is disabled, all fragments will pass and no stencil writes are performed.

Implementations

Creates a DepthStencilState where all tests are disabled and have no effect.

Creates a DepthStencilState with a Less depth test, depth_write set to true, and other tests disabled.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.