Struct vulkano::shader::ShaderStages [−][src]
pub struct ShaderStages {
pub vertex: bool,
pub tessellation_control: bool,
pub tessellation_evaluation: bool,
pub geometry: bool,
pub fragment: bool,
pub compute: bool,
pub raygen: bool,
pub any_hit: bool,
pub closest_hit: bool,
pub miss: bool,
pub intersection: bool,
pub callable: bool,
}
Expand description
A set of shader stages.
Fields
vertex: bool
tessellation_control: bool
tessellation_evaluation: bool
geometry: bool
fragment: bool
compute: bool
raygen: bool
any_hit: bool
closest_hit: bool
miss: bool
intersection: bool
callable: bool
Implementations
Creates a ShaderStages
struct will all stages set to true
.
Creates a ShaderStages
struct will all stages set to false
.
Creates a ShaderStages
struct with all graphics stages set to true
.
Creates a ShaderStages
struct with the compute stage set to true
.
Returns whether self
contains all the stages of other
.
Checks whether any of the stages in self
are also present in other
.
Trait Implementations
type Output = ShaderStages
type Output = ShaderStages
The resulting type after applying the |
operator.
Performs the |
operation. Read more
Returns the “default value” for a type. Read more
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ShaderStages
impl Send for ShaderStages
impl Sync for ShaderStages
impl Unpin for ShaderStages
impl UnwindSafe for ShaderStages
Blanket Implementations
Mutably borrows from an owned value. Read more
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.
Returns the size of an individual element.