Enum vulkano::shader::GeometryShaderInput [−][src]
pub enum GeometryShaderInput {
Points,
Lines,
LinesWithAdjacency,
Triangles,
TrianglesWithAdjacency,
}
Expand description
The input primitive type that is expected by a geometry shader.
Variants
Points
Lines
LinesWithAdjacency
Triangles
TrianglesWithAdjacency
Implementations
Returns true if the given primitive topology can be used as input for this geometry shader.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for GeometryShaderInput
impl Send for GeometryShaderInput
impl Sync for GeometryShaderInput
impl Unpin for GeometryShaderInput
impl UnwindSafe for GeometryShaderInput
Blanket Implementations
Mutably borrows from an owned value. Read more
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.
Returns the size of an individual element.