Struct vulkano::pipeline::shader::ComputeEntryPoint [−][src]
pub struct ComputeEntryPoint<'a> { /* fields omitted */ }
Expand description
Represents the entry point of a compute shader in a shader module.
Can be obtained by calling compute_shader_entry_point()
on the shader module.
Trait Implementations
Returns the module this entry point comes from.
Returns the pipeline layout used by the shader stage.
Returns the layout of the specialization constants.
Auto Trait Implementations
impl<'a> RefUnwindSafe for ComputeEntryPoint<'a>
impl<'a> Send for ComputeEntryPoint<'a>
impl<'a> Sync for ComputeEntryPoint<'a>
impl<'a> Unpin for ComputeEntryPoint<'a>
impl<'a> UnwindSafe for ComputeEntryPoint<'a>
Blanket Implementations
Mutably borrows from an owned value. Read more
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.
Returns the size of an individual element.