pub struct QueryPipelineStatisticFlags {
    pub input_assembly_vertices: bool,
    pub input_assembly_primitives: bool,
    pub vertex_shader_invocations: bool,
    pub geometry_shader_invocations: bool,
    pub geometry_shader_primitives: bool,
    pub clipping_invocations: bool,
    pub clipping_primitives: bool,
    pub fragment_shader_invocations: bool,
    pub tessellation_control_shader_patches: bool,
    pub tessellation_evaluation_shader_invocations: bool,
    pub compute_shader_invocations: bool,
}

Fields

input_assembly_vertices: boolinput_assembly_primitives: boolvertex_shader_invocations: boolgeometry_shader_invocations: boolgeometry_shader_primitives: boolclipping_invocations: boolclipping_primitives: boolfragment_shader_invocations: booltessellation_control_shader_patches: booltessellation_evaluation_shader_invocations: boolcompute_shader_invocations: bool

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