Struct vulkano::pipeline::raster::Rasterization
source · pub struct Rasterization {
pub depth_clamp: bool,
pub rasterizer_discard: bool,
pub polygon_mode: PolygonMode,
pub cull_mode: CullMode,
pub front_face: FrontFace,
pub line_width: Option<f32>,
pub depth_bias: DepthBiasControl,
}
Expand description
State of the rasterizer.
Fields
depth_clamp: bool
If true, then the depth value of the vertices will be clamped to [0.0 ; 1.0]. If false, fragments whose depth is outside of this range will be discarded.
rasterizer_discard: bool
If true, all the fragments will be discarded. This is usually used when your vertex shader has some side effects and you don’t need to run the fragment shader.
polygon_mode: PolygonMode
This setting can ask the rasterizer to downgrade triangles into lines or points, or lines into points.
cull_mode: CullMode
Specifies whether front faces or back faces should be discarded, or none, or both.
front_face: FrontFace
Specifies which triangle orientation corresponds to the front or the triangle.
line_width: Option<f32>
Width, in pixels, of lines when drawing lines.
If you pass None
, then this state will be considered as dynamic and the line width will
need to be set when you build the command buffer.
depth_bias: DepthBiasControl
Trait Implementations
sourceimpl Clone for Rasterization
impl Clone for Rasterization
sourcefn clone(&self) -> Rasterization
fn clone(&self) -> Rasterization
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more