Struct VulkanoContext

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pub struct VulkanoContext { /* private fields */ }
Expand description

A utility struct to create, access and hold alive Vulkano device, instance and queues.

Vulkano context is used in the creation of your graphics or compute pipelines, images and in the creation of VulkanoWindowRenderer through VulkanoWindows.

§Examples

use vulkano_util::context::{VulkanoConfig, VulkanoContext};

fn test() {
    let context = VulkanoContext::new(VulkanoConfig::default());
    // Then create event loop, windows, pipelines, etc.
}

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impl VulkanoContext

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pub fn new(config: VulkanoConfig) -> Self

Creates a new VulkanoContext.

§Panics
  • Panics where the underlying Vulkano struct creations fail
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pub fn device_name(&self) -> &str

Returns the name of the device.

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pub fn device_type(&self) -> PhysicalDeviceType

Returns the type of the device.

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pub fn max_memory(&self) -> u32

Returns the maximum memory allocation of the device.

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pub fn instance(&self) -> &Arc<Instance>

Returns the instance.

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pub fn device(&self) -> &Arc<Device>

Returns the device.

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pub fn graphics_queue(&self) -> &Arc<Queue>

Returns the graphics queue.

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pub fn compute_queue(&self) -> &Arc<Queue>

Returns the compute queue.

Depending on your device, this might be the same as the graphics queue.

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pub fn transfer_queue(&self) -> Option<&Arc<Queue>>

Returns the transfer queue, if the device has a queue family that is dedicated for transfers (does not support graphics or compute).

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pub fn memory_allocator(&self) -> &Arc<StandardMemoryAllocator>

Returns the memory allocator.

Trait Implementations§

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impl Default for VulkanoContext

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fn default() -> Self

Returns the “default value” for a type. Read more

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