Struct AccessTypes

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pub struct AccessTypes { /* private fields */ }
Expand description

Specifies which types of accesses are performed on a resource.

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impl AccessTypes

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pub const INDIRECT_COMMAND_READ: Self

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pub const INDEX_READ: Self

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pub const VERTEX_ATTRIBUTE_READ: Self

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pub const VERTEX_SHADER_UNIFORM_READ: Self

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pub const VERTEX_SHADER_SAMPLED_READ: Self

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pub const VERTEX_SHADER_STORAGE_READ: Self

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pub const VERTEX_SHADER_STORAGE_WRITE: Self

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pub const VERTEX_SHADER_ACCELERATION_STRUCTURE_READ: Self

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pub const TESSELLATION_CONTROL_SHADER_UNIFORM_READ: Self

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pub const TESSELLATION_CONTROL_SHADER_SAMPLED_READ: Self

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pub const TESSELLATION_CONTROL_SHADER_STORAGE_READ: Self

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pub const TESSELLATION_CONTROL_SHADER_STORAGE_WRITE: Self

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pub const TESSELLATION_CONTROL_SHADER_ACCELERATION_STRUCTURE_READ: Self

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pub const TESSELLATION_EVALUATION_SHADER_UNIFORM_READ: Self

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pub const TESSELLATION_EVALUATION_SHADER_SAMPLED_READ: Self

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pub const TESSELLATION_EVALUATION_SHADER_STORAGE_READ: Self

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pub const TESSELLATION_EVALUATION_SHADER_STORAGE_WRITE: Self

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pub const TESSELLATION_EVALUATION_SHADER_ACCELERATION_STRUCTURE_READ: Self

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pub const GEOMETRY_SHADER_UNIFORM_READ: Self

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pub const GEOMETRY_SHADER_SAMPLED_READ: Self

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pub const GEOMETRY_SHADER_STORAGE_READ: Self

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pub const GEOMETRY_SHADER_STORAGE_WRITE: Self

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pub const GEOMETRY_SHADER_ACCELERATION_STRUCTURE_READ: Self

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pub const FRAGMENT_SHADER_UNIFORM_READ: Self

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pub const FRAGMENT_SHADER_COLOR_INPUT_ATTACHMENT_READ: Self

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pub const FRAGMENT_SHADER_DEPTH_STENCIL_INPUT_ATTACHMENT_READ: Self

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pub const FRAGMENT_SHADER_SAMPLED_READ: Self

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pub const FRAGMENT_SHADER_STORAGE_READ: Self

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pub const FRAGMENT_SHADER_STORAGE_WRITE: Self

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pub const FRAGMENT_SHADER_ACCELERATION_STRUCTURE_READ: Self

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pub const DEPTH_STENCIL_ATTACHMENT_READ: Self

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pub const DEPTH_STENCIL_ATTACHMENT_WRITE: Self

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pub const DEPTH_ATTACHMENT_WRITE_STENCIL_READ_ONLY: Self

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pub const DEPTH_READ_ONLY_STENCIL_ATTACHMENT_WRITE: Self

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pub const COLOR_ATTACHMENT_READ: Self

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pub const COLOR_ATTACHMENT_WRITE: Self

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pub const COMPUTE_SHADER_UNIFORM_READ: Self

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pub const COMPUTE_SHADER_SAMPLED_READ: Self

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pub const COMPUTE_SHADER_STORAGE_READ: Self

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pub const COMPUTE_SHADER_STORAGE_WRITE: Self

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pub const COMPUTE_SHADER_ACCELERATION_STRUCTURE_READ: Self

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pub const COPY_TRANSFER_READ: Self

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pub const COPY_TRANSFER_WRITE: Self

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pub const BLIT_TRANSFER_READ: Self

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pub const BLIT_TRANSFER_WRITE: Self

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pub const RESOLVE_TRANSFER_READ: Self

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pub const RESOLVE_TRANSFER_WRITE: Self

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pub const CLEAR_TRANSFER_WRITE: Self

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pub const ACCELERATION_STRUCTURE_COPY_TRANSFER_READ: Self

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pub const ACCELERATION_STRUCTURE_COPY_TRANSFER_WRITE: Self

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pub const RAY_TRACING_SHADER_UNIFORM_READ: Self

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pub const RAY_TRACING_SHADER_COLOR_INPUT_ATTACHMENT_READ: Self

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pub const RAY_TRACING_SHADER_DEPTH_STENCIL_INPUT_ATTACHMENT_READ: Self

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pub const RAY_TRACING_SHADER_SAMPLED_READ: Self

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pub const RAY_TRACING_SHADER_STORAGE_READ: Self

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pub const RAY_TRACING_SHADER_STORAGE_WRITE: Self

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pub const RAY_TRACING_SHADER_BINDING_TABLE_READ: Self

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pub const RAY_TRACING_SHADER_ACCELERATION_STRUCTURE_READ: Self

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pub const TASK_SHADER_UNIFORM_READ: Self

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pub const TASK_SHADER_SAMPLED_READ: Self

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pub const TASK_SHADER_STORAGE_READ: Self

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pub const TASK_SHADER_STORAGE_WRITE: Self

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pub const TASK_SHADER_ACCELERATION_STRUCTURE_READ: Self

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pub const MESH_SHADER_UNIFORM_READ: Self

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pub const MESH_SHADER_SAMPLED_READ: Self

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pub const MESH_SHADER_STORAGE_READ: Self

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pub const MESH_SHADER_STORAGE_WRITE: Self

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pub const MESH_SHADER_ACCELERATION_STRUCTURE_READ: Self

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pub const ACCELERATION_STRUCTURE_BUILD_INDIRECT_COMMAND_READ: Self

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pub const ACCELERATION_STRUCTURE_BUILD_SHADER_READ: Self

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pub const ACCELERATION_STRUCTURE_BUILD_ACCELERATION_STRUCTURE_READ: Self

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pub const ACCELERATION_STRUCTURE_BUILD_ACCELERATION_STRUCTURE_WRITE: Self

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pub const ACCELERATION_STRUCTURE_COPY_ACCELERATION_STRUCTURE_READ: Self

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pub const ACCELERATION_STRUCTURE_COPY_ACCELERATION_STRUCTURE_WRITE: Self

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pub const GENERAL: Self

Only use this for prototyping or debugging please. 🔫 Please. 🔫

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impl AccessTypes

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pub const fn stage_mask(&self) -> PipelineStages

Returns the stage mask of these types of accesses.

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pub const fn access_mask(&self) -> AccessFlags

Returns the access mask of these types of accesses.

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pub const fn image_layout(&self, layout_type: ImageLayoutType) -> ImageLayout

Returns the image layout of these types of accesses.

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pub const fn union(self, other: Self) -> Self

Returns the union of self and other.

If the image layouts don’t match, ImageLayout::General is used.

Trait Implementations§

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impl BitOr for AccessTypes

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type Output = AccessTypes

The resulting type after applying the | operator.
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fn bitor(self, rhs: Self) -> Self::Output

Performs the | operation. Read more
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impl BitOrAssign for AccessTypes

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fn bitor_assign(&mut self, rhs: Self)

Performs the |= operation. Read more
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impl Clone for AccessTypes

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fn clone(&self) -> AccessTypes

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AccessTypes

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for AccessTypes

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for AccessTypes

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fn eq(&self, other: &AccessTypes) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for AccessTypes

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impl Eq for AccessTypes

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impl StructuralPartialEq for AccessTypes

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.