pub struct AccessTypes { /* private fields */ }
Expand description
Specifies which types of accesses are performed on a resource.
Implementations§
Source§impl AccessTypes
impl AccessTypes
pub const INDIRECT_COMMAND_READ: Self
pub const INDEX_READ: Self
pub const VERTEX_ATTRIBUTE_READ: Self
pub const VERTEX_SHADER_UNIFORM_READ: Self
pub const VERTEX_SHADER_SAMPLED_READ: Self
pub const VERTEX_SHADER_STORAGE_READ: Self
pub const VERTEX_SHADER_STORAGE_WRITE: Self
pub const VERTEX_SHADER_ACCELERATION_STRUCTURE_READ: Self
pub const TESSELLATION_CONTROL_SHADER_UNIFORM_READ: Self
pub const TESSELLATION_CONTROL_SHADER_SAMPLED_READ: Self
pub const TESSELLATION_CONTROL_SHADER_STORAGE_READ: Self
pub const TESSELLATION_CONTROL_SHADER_STORAGE_WRITE: Self
pub const TESSELLATION_CONTROL_SHADER_ACCELERATION_STRUCTURE_READ: Self
pub const TESSELLATION_EVALUATION_SHADER_UNIFORM_READ: Self
pub const TESSELLATION_EVALUATION_SHADER_SAMPLED_READ: Self
pub const TESSELLATION_EVALUATION_SHADER_STORAGE_READ: Self
pub const TESSELLATION_EVALUATION_SHADER_STORAGE_WRITE: Self
pub const TESSELLATION_EVALUATION_SHADER_ACCELERATION_STRUCTURE_READ: Self
pub const GEOMETRY_SHADER_UNIFORM_READ: Self
pub const GEOMETRY_SHADER_SAMPLED_READ: Self
pub const GEOMETRY_SHADER_STORAGE_READ: Self
pub const GEOMETRY_SHADER_STORAGE_WRITE: Self
pub const GEOMETRY_SHADER_ACCELERATION_STRUCTURE_READ: Self
pub const FRAGMENT_SHADER_UNIFORM_READ: Self
pub const FRAGMENT_SHADER_COLOR_INPUT_ATTACHMENT_READ: Self
pub const FRAGMENT_SHADER_DEPTH_STENCIL_INPUT_ATTACHMENT_READ: Self
pub const FRAGMENT_SHADER_SAMPLED_READ: Self
pub const FRAGMENT_SHADER_STORAGE_READ: Self
pub const FRAGMENT_SHADER_STORAGE_WRITE: Self
pub const FRAGMENT_SHADER_ACCELERATION_STRUCTURE_READ: Self
pub const DEPTH_STENCIL_ATTACHMENT_READ: Self
pub const DEPTH_STENCIL_ATTACHMENT_WRITE: Self
pub const DEPTH_ATTACHMENT_WRITE_STENCIL_READ_ONLY: Self
pub const DEPTH_READ_ONLY_STENCIL_ATTACHMENT_WRITE: Self
pub const COLOR_ATTACHMENT_READ: Self
pub const COLOR_ATTACHMENT_WRITE: Self
pub const COMPUTE_SHADER_UNIFORM_READ: Self
pub const COMPUTE_SHADER_SAMPLED_READ: Self
pub const COMPUTE_SHADER_STORAGE_READ: Self
pub const COMPUTE_SHADER_STORAGE_WRITE: Self
pub const COMPUTE_SHADER_ACCELERATION_STRUCTURE_READ: Self
pub const COPY_TRANSFER_READ: Self
pub const COPY_TRANSFER_WRITE: Self
pub const BLIT_TRANSFER_READ: Self
pub const BLIT_TRANSFER_WRITE: Self
pub const RESOLVE_TRANSFER_READ: Self
pub const RESOLVE_TRANSFER_WRITE: Self
pub const CLEAR_TRANSFER_WRITE: Self
pub const ACCELERATION_STRUCTURE_COPY_TRANSFER_READ: Self
pub const ACCELERATION_STRUCTURE_COPY_TRANSFER_WRITE: Self
pub const RAY_TRACING_SHADER_UNIFORM_READ: Self
pub const RAY_TRACING_SHADER_COLOR_INPUT_ATTACHMENT_READ: Self
pub const RAY_TRACING_SHADER_DEPTH_STENCIL_INPUT_ATTACHMENT_READ: Self
pub const RAY_TRACING_SHADER_SAMPLED_READ: Self
pub const RAY_TRACING_SHADER_STORAGE_READ: Self
pub const RAY_TRACING_SHADER_STORAGE_WRITE: Self
pub const RAY_TRACING_SHADER_BINDING_TABLE_READ: Self
pub const RAY_TRACING_SHADER_ACCELERATION_STRUCTURE_READ: Self
pub const TASK_SHADER_UNIFORM_READ: Self
pub const TASK_SHADER_SAMPLED_READ: Self
pub const TASK_SHADER_STORAGE_READ: Self
pub const TASK_SHADER_STORAGE_WRITE: Self
pub const TASK_SHADER_ACCELERATION_STRUCTURE_READ: Self
pub const MESH_SHADER_UNIFORM_READ: Self
pub const MESH_SHADER_SAMPLED_READ: Self
pub const MESH_SHADER_STORAGE_READ: Self
pub const MESH_SHADER_STORAGE_WRITE: Self
pub const MESH_SHADER_ACCELERATION_STRUCTURE_READ: Self
pub const ACCELERATION_STRUCTURE_BUILD_INDIRECT_COMMAND_READ: Self
pub const ACCELERATION_STRUCTURE_BUILD_SHADER_READ: Self
pub const ACCELERATION_STRUCTURE_BUILD_ACCELERATION_STRUCTURE_READ: Self
pub const ACCELERATION_STRUCTURE_BUILD_ACCELERATION_STRUCTURE_WRITE: Self
pub const ACCELERATION_STRUCTURE_COPY_ACCELERATION_STRUCTURE_READ: Self
pub const ACCELERATION_STRUCTURE_COPY_ACCELERATION_STRUCTURE_WRITE: Self
Source§impl AccessTypes
impl AccessTypes
Sourcepub const fn stage_mask(&self) -> PipelineStages
pub const fn stage_mask(&self) -> PipelineStages
Returns the stage mask of these types of accesses.
Sourcepub const fn access_mask(&self) -> AccessFlags
pub const fn access_mask(&self) -> AccessFlags
Returns the access mask of these types of accesses.
Sourcepub const fn image_layout(&self, layout_type: ImageLayoutType) -> ImageLayout
pub const fn image_layout(&self, layout_type: ImageLayoutType) -> ImageLayout
Returns the image layout of these types of accesses.
Sourcepub const fn union(self, other: Self) -> Self
pub const fn union(self, other: Self) -> Self
Returns the union of self
and other
.
If the image layouts don’t match, ImageLayout::General
is used.
Trait Implementations§
Source§impl BitOr for AccessTypes
impl BitOr for AccessTypes
Source§impl BitOrAssign for AccessTypes
impl BitOrAssign for AccessTypes
Source§fn bitor_assign(&mut self, rhs: Self)
fn bitor_assign(&mut self, rhs: Self)
Performs the
|=
operation. Read moreSource§impl Clone for AccessTypes
impl Clone for AccessTypes
Source§fn clone(&self) -> AccessTypes
fn clone(&self) -> AccessTypes
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for AccessTypes
impl Debug for AccessTypes
Source§impl Hash for AccessTypes
impl Hash for AccessTypes
Source§impl PartialEq for AccessTypes
impl PartialEq for AccessTypes
impl Copy for AccessTypes
impl Eq for AccessTypes
impl StructuralPartialEq for AccessTypes
Auto Trait Implementations§
impl Freeze for AccessTypes
impl RefUnwindSafe for AccessTypes
impl Send for AccessTypes
impl Sync for AccessTypes
impl Unpin for AccessTypes
impl UnwindSafe for AccessTypes
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more