Struct vulkanalia::vk::PhysicalDeviceMeshShaderPropertiesNVBuilder[][src]

#[repr(transparent)]pub struct PhysicalDeviceMeshShaderPropertiesNVBuilder { /* fields omitted */ }

Implementations

impl PhysicalDeviceMeshShaderPropertiesNVBuilder[src]

pub fn max_draw_mesh_tasks_count(self, max_draw_mesh_tasks_count: u32) -> Self[src]

pub fn max_task_work_group_invocations(
    self,
    max_task_work_group_invocations: u32
) -> Self
[src]

pub fn max_task_work_group_size(
    self,
    max_task_work_group_size: [u32; 3]
) -> Self
[src]

pub fn max_task_total_memory_size(self, max_task_total_memory_size: u32) -> Self[src]

pub fn max_task_output_count(self, max_task_output_count: u32) -> Self[src]

pub fn max_mesh_work_group_invocations(
    self,
    max_mesh_work_group_invocations: u32
) -> Self
[src]

pub fn max_mesh_work_group_size(
    self,
    max_mesh_work_group_size: [u32; 3]
) -> Self
[src]

pub fn max_mesh_total_memory_size(self, max_mesh_total_memory_size: u32) -> Self[src]

pub fn max_mesh_output_vertices(self, max_mesh_output_vertices: u32) -> Self[src]

pub fn max_mesh_output_primitives(self, max_mesh_output_primitives: u32) -> Self[src]

pub fn max_mesh_multiview_view_count(
    self,
    max_mesh_multiview_view_count: u32
) -> Self
[src]

pub fn mesh_output_per_vertex_granularity(
    self,
    mesh_output_per_vertex_granularity: u32
) -> Self
[src]

pub fn mesh_output_per_primitive_granularity(
    self,
    mesh_output_per_primitive_granularity: u32
) -> Self
[src]

pub fn build(self) -> PhysicalDeviceMeshShaderPropertiesNV[src]

Trait Implementations

impl Cast for PhysicalDeviceMeshShaderPropertiesNVBuilder[src]

type Target = PhysicalDeviceMeshShaderPropertiesNV

The other type this type type can be used interchangeably with in FFI.

impl Clone for PhysicalDeviceMeshShaderPropertiesNVBuilder[src]

impl Copy for PhysicalDeviceMeshShaderPropertiesNVBuilder[src]

impl Debug for PhysicalDeviceMeshShaderPropertiesNVBuilder[src]

impl Default for PhysicalDeviceMeshShaderPropertiesNVBuilder[src]

impl Deref for PhysicalDeviceMeshShaderPropertiesNVBuilder[src]

type Target = PhysicalDeviceMeshShaderPropertiesNV

The resulting type after dereferencing.

impl DerefMut for PhysicalDeviceMeshShaderPropertiesNVBuilder[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.