Struct vulkanalia::vk::PhysicalDeviceMeshShaderPropertiesNVBuilder [−][src]
A builder for a PhysicalDeviceMeshShaderPropertiesNV.
Implementations
impl PhysicalDeviceMeshShaderPropertiesNVBuilder
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pub fn max_draw_mesh_tasks_count(self, max_draw_mesh_tasks_count: u32) -> Self
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pub fn max_task_work_group_invocations(
self,
max_task_work_group_invocations: u32
) -> Self
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self,
max_task_work_group_invocations: u32
) -> Self
pub fn max_task_work_group_size(
self,
max_task_work_group_size: [u32; 3]
) -> Self
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self,
max_task_work_group_size: [u32; 3]
) -> Self
pub fn max_task_total_memory_size(self, max_task_total_memory_size: u32) -> Self
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pub fn max_task_output_count(self, max_task_output_count: u32) -> Self
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pub fn max_mesh_work_group_invocations(
self,
max_mesh_work_group_invocations: u32
) -> Self
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self,
max_mesh_work_group_invocations: u32
) -> Self
pub fn max_mesh_work_group_size(
self,
max_mesh_work_group_size: [u32; 3]
) -> Self
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self,
max_mesh_work_group_size: [u32; 3]
) -> Self
pub fn max_mesh_total_memory_size(self, max_mesh_total_memory_size: u32) -> Self
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pub fn max_mesh_output_vertices(self, max_mesh_output_vertices: u32) -> Self
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pub fn max_mesh_output_primitives(self, max_mesh_output_primitives: u32) -> Self
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pub fn max_mesh_multiview_view_count(
self,
max_mesh_multiview_view_count: u32
) -> Self
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self,
max_mesh_multiview_view_count: u32
) -> Self
pub fn mesh_output_per_vertex_granularity(
self,
mesh_output_per_vertex_granularity: u32
) -> Self
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self,
mesh_output_per_vertex_granularity: u32
) -> Self
pub fn mesh_output_per_primitive_granularity(
self,
mesh_output_per_primitive_granularity: u32
) -> Self
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self,
mesh_output_per_primitive_granularity: u32
) -> Self
pub fn build(self) -> PhysicalDeviceMeshShaderPropertiesNV
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Trait Implementations
impl Cast for PhysicalDeviceMeshShaderPropertiesNVBuilder
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type Target = PhysicalDeviceMeshShaderPropertiesNV
The other type this type type can be used interchangeably with in FFI.
fn into(self) -> Self::Target
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fn as_ref(&self) -> &Self::Target
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fn as_mut(&mut self) -> &mut Self::Target
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impl Clone for PhysicalDeviceMeshShaderPropertiesNVBuilder
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fn clone(&self) -> PhysicalDeviceMeshShaderPropertiesNVBuilder
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for PhysicalDeviceMeshShaderPropertiesNVBuilder
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impl Debug for PhysicalDeviceMeshShaderPropertiesNVBuilder
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impl Default for PhysicalDeviceMeshShaderPropertiesNVBuilder
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impl Deref for PhysicalDeviceMeshShaderPropertiesNVBuilder
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type Target = PhysicalDeviceMeshShaderPropertiesNV
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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impl DerefMut for PhysicalDeviceMeshShaderPropertiesNVBuilder
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Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceMeshShaderPropertiesNVBuilder
impl !Send for PhysicalDeviceMeshShaderPropertiesNVBuilder
impl !Sync for PhysicalDeviceMeshShaderPropertiesNVBuilder
impl Unpin for PhysicalDeviceMeshShaderPropertiesNVBuilder
impl UnwindSafe for PhysicalDeviceMeshShaderPropertiesNVBuilder
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,